is ok if the next level cap is 70-75, is too fast if the next level cap is 55.


is ok if the next level cap is 70-75, is too fast if the next level cap is 55.

Opinions are like a-holes, everyone has one.

With the right party i can get from 1-30 in about 6-8 hours. from there its about 1 hour a level just knowing what to kill


From a business standpoint... you don't want someone to come in, get to cap, and play ALL of the content within 30 days....
your subs will definitely suffer if that is the case
People only want to beat everything... and many wont even care about farming all the gear if it isn't necessary to beat everything (Which is how it is shaping up)
So SE either needs enough content to keep people playing OR a longer leveling process at 2.0
Remember... many players in this game will be less likely to farm the same content over and over to get the rare drops because they'll be able to beat EVERYTHING without using those drops and uber gear
If 1.21 was 2.0.... players would get to 50, beat Short order Ifrit ONCE.... Short order moogle ONCE... Speed run AC/CC Once each and then stop playing.... we are obviously die hard fans and such... but for most people... what is the motivation for getting a Darklight set? to help you beat content that you were already able to do just fine without it?
2.0 will have admittedly more content... but the same logic applies
FFXIV 2.0 needs a lot more filler content during the way if they plan to slow back down the leveling process, either entirely or through a new level cap. There seems to be a huge advocate for slowing down of leveling here--okay, when I say huge, I mean like 50% or so these threads...but right now, whether you slow it or speed it up; it's the same thing:
You beat on x number of mobs for x number of minutes/hours and the process repeats itself again until cap. Just because you make this process longer simply will not make the game any more enjoyable, and you're only going to be torturing yourselves just for the sake of making this game "more hardcore". Grinding mobs has, in my opinion never been an enjoyable past time--but I enjoyed it during FFXI because I had a lot of people to group up, and a full LS to BS about with.
With the current population of XIV, this is simply not the case for a lot of servers--we're hoping the server merges fixes things, but I wouldn't be too surprised if FFXI had more subs than XIV at this point. The other point was the things you could *do* together in a party. Doing different skill chains followed by an accurate ancient magic burst was always fun. It's the same reason why you couldn't possibly say that a slower experience is better in today's post-abyssea XI, it is simply not the same population as it was back in 2004 to make for that sort of experience.
I remember the skillchain system in this game being fairly clunky in late beta and launch; I have no idea if they ever fixed it or if's still around. The combo system is a nice touch, but again--that is something you can pretty much do on your own (self-SC) so it's moot point.
XI had a lot of things you could do between 1 and 75 to make for fun experience:
1. You start off as a runt, a nobody that eventually builds his or her reputation in the respective country. From here you probably soloed until level 10-15.
2. Around 18, you worked on a subjob quest and unlocked that ability subsequently.
2. Around 20, you died probably 12 times to make it to Jeuno, but hey you got your chocobo license!
3. Around 30, you started unlocking your advanced jobs (provided you had help) and got your kazham pass as well, which was an area you pretty much needed to go (at the time) for progression.
4. This may be my personal opinion, but gameplay really picked up post 40 when you had an arsenal of abilities available and you started to really understand the fundamentals of your class, skillchains, and so forth.
5. Between your 50 and 60's, you started working on your artifact armor--now true, one could argue that several of these pieces were pure garbage for many classes, but every noob back in NA launch thought it was the best thing ever and I myself was one of those.
6. By 60, you probably managed to attain rank 6 by defeating the Shadow Lord, something that the storyline has built upon for several levels now.
7. Continuing into your leveling, the exp TNL gets higher, but everyone is pretty much doing crazy level 3 SC's with light and darkness followed by trying to chain as many as possible at this point; you'll slowly start to replace your AF with "JSE" gear as you progress through the Zilart missions to gain sky access.
8. Finally, after your long, tedious but yet rewarding journey to 75--you start waking up at 6AM in the morning camping King Behemoth, followed by Aspi a few hours later, and Nidhogg post lunch break!
This was a very broad, generic outline but you obviously had other options in between those level's, including leveling your subjob, farming for money, leveling crafts, BCNM's for rare drops, etc.
Now, yeah I get it--FFXI did not launch this way, and I truly feel sorry for Japanese players having to go through vanilla XI. But let's stop thinking like that: just because a game launched a certain way or condition years ago does not mean it would survive in its current era of market. SWTOR's dropping subs is a great example when naysayers (including myself) said it didn't matter SWTOR lacked end-game content or basic UI functionality.
Now you can argue whether those cockblocks in XI were really content, but it did give you something to do between 1 and 50. Honestly? Besides getting a chocobo (which I believe, for a new player is going to involve their 30's) I can't think of anything else you really need to unlock between 1 and 50. Sure, there are advanced classes--but with the way the class systems are in this game, it probably would be more productive FIRST to get said job to 50, equip the adv. job stones and then do your quests for abilities and AF.
TL: DR?
Contrary to what my previous posts in this thread and others may imply, I'm all for prolonging the leveling experience--but only if it's enjoyable and has content to stretch it. I'm a firm believer that "raising the bar" just to have a sense of superiority or elitism is not the way to go about it. The general complain seems to be "Oh everyone has everything at 50". Here's a scary thought though: this game is going to have been out for 2 years in less than 6 months.



It's just you .....I remember a time when people was crying about leveling being too slow -.-I think the main reason why we keep getting so much stuff to do at our current max leve is just because people can blast form 1 to 50 in 2 weeks if they are hardcore players (some people may take even less...)
What is this causing from my point of view?
A) People skip over the lower level dungeons like totorak and whatever the other with the lone coeurl is.
It's just you .....I remember a time when people was crying about leveling being too slow -.-
B) Low level armor seems way too expensive, because they dont take much time to level up and because you can equip gear from any level they rather just not buy anything unless a friend buys it for them.
C)This causes a complete mess in the lower levels economy, crafters just will not craft low level gear.
IMHO, leveling should take a slightly bit more...or at the very least give "required level" to all pieces of armor to help move the economy along and let crafters earn a bit of money (I am not a crafter I just fish and cook but its clear even to me that there is no demand for low level armors or mats for low level items).
This all seems pretty stupid a point to make when Im level 50 but I been taking a look at how the world is moving (at least in our server, Selbina,) and its really painful to watch.


that was called launch... when, even in the best party, you wouldn't see more than 10k an hour....
SE seems to be the king of over adjusting though....
If Yoshi said he decided the game was too bright and well lit, and they wanted to tone it down to enhance the atmosphere then after the next patch the game would be too dark to even see your own character...
SE does nothing in moderation....
Personally, I have been here since the initial release too, And I dont care if it screws the newbies, we stuck it out when the game sucked, we where here when the first developers got fired for being incompitant duches , we were here when the fastest xp was quick kills at 40xp a mob, when solo grind for 2 weeks was the fastest way through 30 and when the best content we had was Leves, (before faction NMs). Soo yeah , Do I care what someone who has played the game for less then a year thinks? LMFAO , NO! maybe you shouldve quit playing WoW a few months earlier to be at least caught up. If I were any new comer to the game, Be happy you still get some of the acheivments and experiance some of the content that wont exist after 2.0 and maybe one day you can convince some 2.0 new comer to belive you were here back when the game was "hard enough"
I recently leveled all this toons jobs 'cept for thm which was in the 40's already, i did A LOT of it solo.... it was too fast.
soo man up and LVL your CHRs, if it helps the game then do it, if you miss out on the easy xp, sorry for you, but dont get mad at others because they didnt, and please drop the whole "grown up" bit, you dont know me from Adam
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





