If we compare tanks kits, every tank has an extra short mitigation tool, nothing major, but something they can pair with their other mitigation, WAR has thrill, DRK has dark mind, GNB has camouflage. But PLD? All they have is sheltron.
And I don’t understand why this is the case. Sheltron is not that strong. Compared to the other tank’s equivalent skills (heart of stone, raw intuition or the blackest night) it’s not much stronger if at all, yet it still has to pull double duty as another CD.
So what are the pros of Sheltron? Essentially you can hold 2 charges of it allowing you to use it more frequently than the other tanks can use their skills while still having it ready for any mechanics. Making PLD king of passive mitigation, blocking more damage throughout the fight. But passive mitigation is rarely important due to how strong healers are and most damage being focused on mechanic damage rather than auto attacks.
What are the cons? Like I said, most damage is based around mechanics and this leaves PLD a cooldown shorter than the other tanks. On top of having the invuln with the longest cooldown making it the least usable. PLD feels like the most vulnerable tank when it comes to heavy hitting skills relying on sheltron as it’s all purpose mitigation tool.
Also, shield block strength seems to have stopped growing this expansion so blocks have capped out at 20% block strength, unlike in previous expansions where shield strength grew throughout the expansion going up to anywhere between 25-35% block strength by the end, 20% isn’t anything to write home about, raw intuition is 20% and WARs can get a parry on top of that mitigation on physical attacks (PLD can’t parry when blocking) as well as having thrill of battle as an extra cooldown.
Sheltron also has a charge-up time unlike other tanks skills, you can’t use sheltron until you build 50 gauge, usually this is fine, but certain fights like E1s that open with a massive AOE attack leave PLD vulnerable where other tanks have 2 readily available tools to deal with that damage. Furthermore while we’re talking about Eden, sheltron doesn’t even work on Eden’s gravity or dimensional shift (these attacks are unblockable and deal a lot of damage). So even if PLD had the gauge to use sheltron, it doesn’t even work on these attacks where, again, the other tanks have 2 tools to deal with it, meaning this mitigation tool that PLD is leaning on isn’t even entirely reliable.
So with all these cons and a fairly weak pro why is sheltron treated like this end all be all mitigation tool for PLD? Why are we docked a cooldown when PLD is already the lightest tank on cooldowns due to hallowed’s long recast?
Would it be so broken to get some extra mitigation? Bring back bulwark as a cooldown that doubles block strength for the duration or give PLD stoneskin as an oGCD 10% hp shield spell with a cheap mp cost to spend some of our excess mp on.
To be clear, I’m not saying sheltron is weak. I just feel like the devs vastly overestimate the value of it.