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  1. #11
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90

    Fluid Aura

    This ability should be changed to actually be an "aura of water" around the healer and nearby party members. Either giving them a shield/damage reduction and/or even some sort of stat buff? Not sure about recast length.

    This is the only ability I have removed from my hotbar since ShB started. I'd very much like it to work how I described above. I'd love if it was an AoE buff of some sort to the party.
    (2)

  2. #12
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Actually, life for me would be much easier if the afflatus spells were oGCD.
    (0)

  3. #13
    Player
    vtndll's Avatar
    Join Date
    Sep 2017
    Posts
    29
    Character
    Hopeuhave Phoenixdown
    World
    Exodus
    Main Class
    Scholar Lv 80
    I personally don't trust square enix when it comes to healer changes. I would rather whm left alone then given square enix's version of an "upgrade".
    (0)

  4. #14
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,986
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rasikko View Post
    Actually, life for me would be much easier if the afflatus spells were oGCD.
    Sure, since you'd then make us absurdly overpowered.

    Oh, except of course for the 5+ oGCD weaves you have to do per minute, which you now have only Dia to leave space for (twice per minute) unless you use Regen.

    But what's disgusting amounts of a little clipping in the face of an extra 1400 healing and 450 damage potency per minute?...
    (2)

  5. #15
    Player
    Ssmiley_Bjakkzz's Avatar
    Join Date
    Jul 2014
    Posts
    448
    Character
    Vee Oh
    World
    Ragnarok
    Main Class
    Marauder Lv 22
    Helluuu boom boom
    (0)
    Last edited by Ssmiley_Bjakkzz; 12-09-2025 at 05:13 AM.

  6. #16
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    637
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    For me, those changes can be made for 5.2:

    Return to WHM:


    Protect
    Type: Ability
    Cast: Instant
    Recast: 90s
    Effect: Reduces damage taken by a party member or self by 20%. It doesn't stack with Divine Benison, SCH or AST shields.
    Duration: 10s
    Cost: 1 Lily

    Aero 3
    Type: Spell
    Cast: 2.5s
    Recast: 2.5s (GCD)
    Range: 25y
    Radius: 5y
    Effect: Deals wind damage with a potency of 50 to target and all enemies nearby it.
    Additional Effect: Wind damage over time
    Potency: 40
    Duration: 24s
    Cost: 700MP

    Change:

    Fluid Aura: Add damage
    Presence of Mind: Reduce recast to 120s
    (0)

  7. #17
    Player
    rachcouture's Avatar
    Join Date
    Nov 2014
    Posts
    328
    Character
    Taylor Swiftsong
    World
    Mateus
    Main Class
    Paladin Lv 90
    1. Get rid of Lilies. They weren't compelling or even needed in Stormblood, and they're even more pointless now. We've never needed clones of Cure II and Medica tied to an unnecessary meter between Tetragrammaton and precasting Cures.
    2. Bring back Aero III.
    2. Bring back Stoneskin.
    4. Return Fluid Aura's damage and knockback.

    Also, one role skill request: bring back Protect, but in the way its implemented in PvP.
    (1)

  8. #18
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I don't think WHM will see any significant changes for pretty much the rest of this expansion, unless SE screw up royally and overbuff AST, in which case I can see Presence of Mind getting a CD reduction but that would be the absolute extent of it.

    Something I would like to see is Fluid Aura becoming something actually useful, be it by doing damage, being a damage down debuff akin to Reprisal, a means of generating a Lily, or literally anything that isn't a worthless bind effect.
    (2)

  9. #19
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    All I really want (unless we can get an overhaul) is getting Aero 3 back or at least a 2nd DoT with another time. it really breaks up the monotony when you gotta keep track of another DoT. same thing with sch also.
    (2)

  10. #20
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    637
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Silver-Strider View Post
    I don't think WHM will see any significant changes for pretty much the rest of this expansion, unless SE screw up royally and overbuff AST, in which case I can see Presence of Mind getting a CD reduction but that would be the absolute extent of it.

    Something I would like to see is Fluid Aura becoming something actually useful, be it by doing damage, being a damage down debuff akin to Reprisal, a means of generating a Lily, or literally anything that isn't a worthless bind effect.
    I doubt they will ever touch WHM before 6.0. Unless there are something utterly broken, like PI on 4.0, that was fixed on 4.1.

    AST overbuff was never an issue that forced them to feel the urge to give some spell to WHM mid-patch. At most, they did some potency buffs to band aid the situation, but don't solve nothing.
    (1)

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