With the big skill shakeup, this made a decent opportunity for me to go back through and basically reset/reorganize my hotbars on both gatherers and crafters.

I think there may still be a few gathering skills that could still be cut out, though, I can also see their purpose. We've still got a number of skills that are only good for a single gather attempt, rather than for the entire life of the node. I can understand still keeping those skills, pretty sure they stack with the better versions, and they're cheaper, if you're not chugging cordials or too impatient for passive recovery. Idk. I get it, but, they still feel kinda like useless bloat.

Convenient to have the Toil skills auto-activate now as well.

They've set it so exclusively-collectable crafted items are only ever crafted as collectables now, so, wonder how long before we'll see something similar for the gathering equivalents. Would be nice to know when not to collect a pile of something that sounds possibly useful only to be garbage.