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  1. #11
    Player
    Boomsmash's Avatar
    Join Date
    Apr 2018
    Posts
    63
    Character
    Arasgar Horo
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Brandedblade View Post
    And I will continue to express my opinion that the varied cards where not as great as you remember them.

    I can somewhat sympathize with the notion of wanting things like DH,Crit and/or Haste cards. But things like MP restoration and damage mitigation should NOT be tied to rng, as those elements are things that need to be on demand to get the most out of. Relying on randomness for such make or break mechanics is bad, no matter how good getting that Bole for the tank who was getting destroyed by a large pull felt. Relying on luck for those type of situations is bad.

    However, if you put variety into the card effects, it may increase group synergy in certain situations, but all that will happen is people, you know, the ones you said ruined the job, will just math out the Best Card and it will revert back to being expected to fish for the best card and only settle for the worse cards when your rng runs dry. Which is how it was played a the highest skill level then, and how it still plays.
    Agree on MP refill. Make it an effect of the Divination / Whatever AoE, done. Now back to the real shambles, which we've covered on other threads before.

    The Spread and such we had before let us save a card for later if we figured we'd need it. Once set up it was there, and it wasn't luck because it'd come up and be tucked away if we figured we'd need it. Divination? Rename it Shared Fate, make it an AoE effect cooldown, done. We have Minor Arcana as a ST effect booster button already.

    "Best Card" <- This is a bad argument against having the other cards too and you should feel bad.
    (4)
    Last edited by Boomsmash; 10-30-2019 at 12:23 AM.