Quote Originally Posted by MitsukiKimura View Post
Even after everyone's input you still don't seem to get it. We're not asking for it to give us TP cards again, if you were thinking that then god help you. We're asking for the card variety buffs back, it's more fun and appealing for everyone. Yes I will get Angry when they take away the fun out of my class, just because you didn't like it doesn't mean everyone else won't. This has nothing to do with Astro's other abilities, we're asking for them to give back what made Astro feel special. Just because you like something so dumbed down and basic to the core doesn't mean it's the "Right" way it should be. I will continue to voice my opinion about how I feel they destroyed the fun out of my Favorite and main class that I've spent so much time into and there's nothing you can do about it. Square Enix will realize it sooner or later.
And I will continue to express my opinion that the varied cards where not as great as you remember them.

I can somewhat sympathize with the notion of wanting things like DH,Crit and/or Haste cards. But things like MP restoration and damage mitigation should NOT be tied to rng, as those elements are things that need to be on demand to get the most out of. Relying on randomness for such make or break mechanics is bad, no matter how good getting that Bole for the tank who was getting destroyed by a large pull felt. Relying on luck for those type of situations is bad.

However, if you put variety into the card effects, it may increase group synergy in certain situations, but all that will happen is people, you know, the ones you said ruined the job, will just math out the Best Card and it will revert back to being expected to fish for the best card and only settle for the worse cards when your rng runs dry. Which is how it was played a the highest skill level then, and how it still plays.