Quote Originally Posted by MitsukiKimura View Post
You're still blind to the RNG you can still get with drawing cards, nothing but melee's or nothing but Range and ALSO trying for 3 seals which you'll never get 100% of the time.
Ewer Card would be nice to have for that MP Regen cause Astro needs something other than lucid dreaming. WHM and SCH both have other ways to get it, AST needs something too.
Spire can be replaced with a direct hit buff instead of TP, honestly don't think you even care to think outside the box of much anything.
Having all the cards named differently only to give the same effect is "Lazy". Also CU in Nocturnal STILL makes you stand perfectly still to use it which is even not worth the buff. Rather have it place able so I can use my cards or keep casting. People who would complain about "Fishing for balance" didn't appreciate anything about the class. MY Class should NOT have to Suffer just to Boost your Parse in Raiding with just "Balance Cards" Disgusting in all aspects.
The point of the current card system is that the rng of the mechanic is the POTENCY of the effect and not the effect itself. Instead of setting up an AoE buff, you're setting up Divination. Instead of bad rng not allowing you to provide any group support, bad rng now causes your support to be weaker.

Again, as I've seen at least one other person parrot on this forum. Tying utility to RNG is a bad idea because you cannot rely on it when trying to make the most of your toolkit. Bole is bad because it was random. So it was removed and actual mitigation was placed in the toolkit. Ewer was bad because it was random. So the solution should be to place MP sustain on a consistent effect, like drawing the cards themselves, and not on a random effect that can't be relied on.

Also, look I can do this too.

MY class should NOT have to suffer just to Appeal to Gamblers who's Bias towards lucky draws want to make the class's Utility Difficult to Quantify and optimize my play around. Absolutley disgusting.