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  1. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MitsukiKimura View Post
    You're still blind to the RNG you can still get with drawing cards, nothing but melee's or nothing but Range and ALSO trying for 3 seals which you'll never get 100% of the time.
    Ewer Card would be nice to have for that MP Regen cause Astro needs something other than lucid dreaming. WHM and SCH both have other ways to get it, AST needs something too.
    Spire can be replaced with a direct hit buff instead of TP, honestly don't think you even care to think outside the box of much anything.
    Having all the cards named differently only to give the same effect is "Lazy". Also CU in Nocturnal STILL makes you stand perfectly still to use it which is even not worth the buff. Rather have it place able so I can use my cards or keep casting. People who would complain about "Fishing for balance" didn't appreciate anything about the class. MY Class should NOT have to Suffer just to Boost your Parse in Raiding with just "Balance Cards" Disgusting in all aspects.
    1. Then reduce the RNG through Redraw chances: make it so you can't draw the same card twice in any draw period. If absolutely necessary, you can have Sleeve Draw refresh Redraw stacks, or even reduce the chance of drawing a card you've already used in the same Divination period.
    2. If MP is a unique concern despite not having what would be a uniquely strong kit (if not for those MP concerns), it should be addressed by simple MP cost changes, not through needing to waste cards, else you underpower the job. That's not to say you can't use either-or, but do pick one.
    3. Direct Hit is simply damage. Literally just damage. Except it doesn't work on auto-Directs like Warrior's entire burst period. It would therefore just be a worse-designed version of Balance.
    4. I've no problems flashing CU just before the hit to get the defense buff up, same as with Passage of Arms.
    5. That's... your job, though? And, you've got it backwards. How well they use your cards does absolutely nothing for their parse now; it only feeds yours. It takes 8 players to give you your parse; what you "give" them doesn't show a single point of impact on their individual parses.
    (1)
    Last edited by Shurrikhan; 10-28-2019 at 03:46 PM.