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  1. #131
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Brandedblade View Post
    I'm just stating the obvious. Why play a class and intentionally use one of its mechanics suboptimally simply because you dont like it? It sounds like the kind of thing an ice mage would do?
    i guess u didn't understand my warning to another poster about it so allow me to enlighten you.

    you wish those changes to stay and believe they are a good thing so what makes it true that they are good? people sticking to AST and not switching to another class cause those changes ruined the job they love.
    so not only most healers probably left AST because of those changes but you actually try to convince those that stayed out of loyalty and love to the job who hate the changes leave it as well.
    it will only strengthen our points and will advocate the fact that SE need to make a different system or return the old one back. it is simple as that but if you can't see it then pls continue driving more people away from AST to the point that you will probably be the only one left playing it .
    (9)
    Last edited by CrimsonGunner; 11-08-2019 at 11:07 PM.

  2. #132
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Brandedblade View Post
    Thanks for the misquote.
    I don't know why you bother to explain it. It's pretty obvious that the two quotes have nothing to do with each other to anyone who is able to understand context.
    (0)

  3. #133
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    632
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Brandedblade View Post
    Thanks for the misquote. The point I was making was the fact that 5.0 is what made me switch from SCH to AST because I prefer the way AST plays now. AST is consistent and therefore it's fun for me now.
    Just because it's fun for "you" doesn't mean it's the right way it should be. Destroying it's lore to fit your kind of game play shouldn't be the case. You may find it fun but I promise you, people who played the class more appreciated it's style of game play regardless of it's RNG of the cards. Many people feel this is the wrong way this class should be and you know something? They're right. RNG is not a flawed mechanic, that's how MMORPG's are. This entire month of gameplay I've seen about 6 astro players out of the hundreds of WHM, SCH's. Let that sink in with all the negative feedback we as a healer community express our disapproval of this card system.
    (13)

  4. #134
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,612
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MitsukiKimura View Post
    Just because it's fun for "you" doesn't mean it's the right way it should be. Destroying it's lore to fit your kind of game play shouldn't be the case. You may find it fun but I promise you, people who played the class more appreciated it's style of game play regardless of it's RNG of the cards. Many people feel this is the wrong way this class should be and you know something? They're right. RNG is not a flawed mechanic, that's how MMORPG's are. This entire month of gameplay I've seen about 6 astro players out of the hundreds of WHM, SCH's. Let that sink in with all the negative feedback we as a healer community express our disapproval of this card system.
    Considering Astro is now pulling the highest rDPS of all three healers—by a 400-500 margin, no less—yet remains the least played healer in Savage by a landslide. It goes without saying the changes have been a complete flop. We'll see if this persists going into 5.2 but so far... very few people like the changes.
    (15)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #135
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by CrimsonGunner View Post
    i guess u didn't understand my warning to another poster about it so allow me to enlighten you.

    you wish those changes to stay and believe they are a good thing so what makes it true that they are good? people sticking to AST and not switching to another class cause those changes ruined the job they love.
    so not only most healers probably left AST because of those changes but you actually try to convince those that stayed out of loyalty and love to the job who hate the changes leave it as well.
    it will only strengthen our points and will advocate the fact that SE need to make a different system or return the old one back. it is simple as that but if you can't see it then pls continue driving more people away from AST to the point that you will probably be the only one left playing it .
    TLDR, it's bowmage. There were people who liked it, but the playstyle change ended up being a major turn-off. Including, stuff like whatever Brandedblade is like doing right now
    (2)
    -----------------------------------------------------------------------------

    Ewwwwwww, it's all glowwy again!

  6. #136
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by ForteNightshade View Post
    Considering Astro is now pulling the highest rDPS of all three healers—by a 400-500 margin, no less—yet remains the least played healer in Savage by a landslide. It goes without saying the changes have been a complete flop. We'll see if this persists going into 5.2 but so far... very few people like the changes.
    In fairness, fflogs has been having a ton of issues lately. That site is going down every other hour. Though, I do doubt the changes will make AST that much more popular, but I do see the numbers growing for the people who get hard ons for numbers and only for numbers. Still, would wait for fflogs to actually work.
    (2)

  7. 11-09-2019 11:42 PM

  8. #137
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Honestly the way I'd have handled changes to cards is keep it as it was but change the following:

    Minor Arcana does what it currently does but for a lower potency than old Balance.

    If you get a card you don't want then you can force it into a Lord/Lady version of The Balance. Then you always have a backup with a base potency that is beneficial enough so the card doesn't feel wasted without picking it over other beneficial cards, because you've got poor luck, but in a way you're making your own luck to still benefit. If you've got the Bole and it'll help, sweet or if you wanna Royal Road it, great use. If you have no desire to use it, Minor Arcana it into a damage buff.

    With the current system, I still am fishing for cards and I am using Minor Arcana when I don't have the ones I want, so it'd be no different, just it keeps the more interesting version of the card system in tact.
    (1)

  9. #138
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Brandedblade View Post
    Thanks for the misquote. The point I was making was the fact that 5.0 is what made me switch from SCH to AST because I prefer the way AST plays now. AST is consistent and therefore it's fun for me now. Perhaps my error was not saying that there are other reasons I prefer AST besides the cards being more consistant? Such as AST's unlimited weave space and the fact that it's now the busiest of the healers gameplay wise, and that I find the Card into Divination loop far more engaging then fire and forgetting Chain.

    And the fun part? I still do infact play SCH on occasion. But god forbid someone play multiple healers I'm a game where you can be multiple classes on the same character. But because of how AST has changed in 5.0 it's my preferred one now. My condolences if that makes you think I'm one of the people who ruined your class for you.
    No problem happy to ^^ , makes it easy to get more info out of people afterall :P

    But the context is still there you didn't want to deal with AST pre 5.0 because it was too rng well that barely changed still plenty of rng on AST what with only 24% chance for 3 seal divination in 3 draws, with no redraws, so still more than 3/4 of the time you will need to fish. Everything being damage is nice but it has no flavor, no energy, no fun, no high on winning that lucky draw anymore.

    Also shocking news i play all 3 healers even now, i know invested in all healers but have a preference for 1 the horror, the horror, yet that one was changed after 4 years of being nice to play, dun, dun, dun, so i'm unhappy and voicing for c-c-c-c-change /swoon :O

    So for those who advocate the illusion of choice mentality,
    Dnc has an illusion of choice
    Old AST card system was not an illusion of choice
    How do they differ? well i'll explain.

    Dnc's illusion of choices are 1 step standard and 1,2,3 step technical, why would you do these at any point, they are options you can do but are functionally worthless, they are less potency by a good amount and not really worth the gcd loss to do especially technical step as you always want it up for boss being there.

    How does old AST differ?
    Bole - reduced dmg unpredictable but can be used during mass pulls reducing stress on you
    Ewer- unpredictable extra mp regen (how many AST's currently feel the sting of mp presevation now) certainly useful when mass rezzes are needed or your co-healer just died.
    Arrow- speed up, unpredictable, mighty handy for jobs like sam/war/blm/whm less so for others
    Spear-Crit up unpredictable, always useful(especially brd/mnk)
    Balance- Dmg up, unpredictable, always useful
    Spire- tp regen, unpredictable, very useful in HW near useless in SB unless melee/tank suffered multiple deaths in a short duration.
    Lord - Ogcd dmg , unpredictable, always useful
    Lady - Ogcd heal, unpredictable, somewhat useful as other than ED this severely helped with Drk's living dead while allowing you to still dps or just extra heal power in dps mode.

    So while there are clear favorites that people want, only Spire was near functionally worthless and in SB only due to tp changes that came with the expansion, this whole balance was the only card is wrong it wasn't balance couldn't function without its counterparts in the deck, what illusion of choice was there every card had a use if you couldn't handle deciding on the fly what buff was best on whom AST was not the healer for you, still not, but dear god do i miss those other flavors they certainly kept the monotonous gameplay at bay longer.
    (6)
    Guy butt is best butt <3

  10. #139
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Crushnight View Post
    But the context is still there you didn't want to deal with AST pre 5.0 because it was too rng well that barely changed still plenty of rng on AST what with only 24% chance for 3 seal divination in 3 draws, with no redraws, so still more than 3/4 of the time you will need to fish. Everything being damage is nice but it has no flavor, no energy, no fun, no high on winning that lucky draw anymore.
    Considering you get 4 Redraws per Divination window, why would you not use them to raise your probability of a 3 seal divination to 80%?
    (0)

  11. #140
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    632
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by LariaKirin View Post
    Considering you get 4 Redraws per Divination window, why would you not use them to raise your probability of a 3 seal divination to 80%?
    You can but it's not always gonna happen. Sometimes you'll get stuck drawing same multiple seals in a row wasting your redraw attempts. You're pretty much getting 5% most of the time. It's RNG and it's gonna happen I can live with it because that 1% extra damage isn't gonna bother me much. Can anyone honestly say they used Undraw? Because I haven't.
    (1)

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