


If you mean buffing the RDM's own physical and magical damage, I don't see why not. The only things benefitting from increased physical damage would be autos, Contre, Fleche and Engagement/Corps/Displacement.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)



I think this is more about having Embolden buff all damage. That means that other casters as well as healers will get a boost as well as ninjutsu, Holy Spirit, and all the other magical attacks that physical DPS deal
On one hand having it effect everything makes it pretty much the best buff in the game, on the other hand rdm is already in need of a buff compared to smn. The only "issue" is it could create some really dumb synergy with blm, burning 2 or maybe 3 polyglot stacks during embolden for massive multiplicative buff stacking on the 2 min lineup, but i dont necessarily think party comps that arn't double melee are a problem so just my take
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
well making it effect everything doesn't even need to be a buff, you could aswell make it a big weaker at the same time, bring it down from 10 to 8 and falling off from there or whatever (buff redmage elsewhere, i mean buff it anyways (and bring summoner down a bit at least)) i would think making it effect every kind of damage would mostly be usefull in a "less effected by composition" way, i mean double casters is the exception anyways but really, there's zero need for extra encouragements to take double meleeOn one hand having it effect everything makes it pretty much the best buff in the game, on the other hand rdm is already in need of a buff compared to smn. The only "issue" is it could create some really dumb synergy with blm, burning 2 or maybe 3 polyglot stacks during embolden for massive multiplicative buff stacking on the 2 min lineup, but i dont necessarily think party comps that arn't double melee are a problem so just my take
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