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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Maero View Post
    And what about Embolden, should we not push for it to affect both magical and physical dps? Not just one's own magical dmg.
    It is not like RM would be OP if they went this route.
    If you mean buffing the RDM's own physical and magical damage, I don't see why not. The only things benefitting from increased physical damage would be autos, Contre, Fleche and Engagement/Corps/Displacement.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Duelle View Post
    If you mean buffing the RDM's own physical and magical damage, I don't see why not. The only things benefitting from increased physical damage would be autos, Contre, Fleche and Engagement/Corps/Displacement.
    I think this is more about having Embolden buff all damage. That means that other casters as well as healers will get a boost as well as ninjutsu, Holy Spirit, and all the other magical attacks that physical DPS deal
    (0)

  3. #3
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by wereotter View Post
    I think this is more about having Embolden buff all damage. That means that other casters as well as healers will get a boost as well as ninjutsu, Holy Spirit, and all the other magical attacks that physical DPS deal
    On one hand having it effect everything makes it pretty much the best buff in the game, on the other hand rdm is already in need of a buff compared to smn. The only "issue" is it could create some really dumb synergy with blm, burning 2 or maybe 3 polyglot stacks during embolden for massive multiplicative buff stacking on the 2 min lineup, but i dont necessarily think party comps that arn't double melee are a problem so just my take
    (1)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  4. #4
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by ReiMakoto View Post
    On one hand having it effect everything makes it pretty much the best buff in the game, on the other hand rdm is already in need of a buff compared to smn. The only "issue" is it could create some really dumb synergy with blm, burning 2 or maybe 3 polyglot stacks during embolden for massive multiplicative buff stacking on the 2 min lineup, but i dont necessarily think party comps that arn't double melee are a problem so just my take
    well making it effect everything doesn't even need to be a buff, you could aswell make it a big weaker at the same time, bring it down from 10 to 8 and falling off from there or whatever (buff redmage elsewhere, i mean buff it anyways (and bring summoner down a bit at least)) i would think making it effect every kind of damage would mostly be usefull in a "less effected by composition" way, i mean double casters is the exception anyways but really, there's zero need for extra encouragements to take double melee
    (0)