
Given Reprise's new role in our rotation, Acceleration can apparently be used effectively up to about 64/60, give or take a couple mana. Honestly, the buff stacks are the best outcome, it makes for some interesting optimization moments overall.As said, Moulinet's particle effect got bigger because of the range increase.
As for Acceleration, I'm so-so on that one. When Yoshida talked about adding charges, I though it would be like Intervene that could be used multiple times, with each use having its own cooldown. What we instead got was a 20-second window in which to spend 3 stacks of Acceleration. This is great at the beginning of a fight when you start at 0 mana, but I find myself reluctant to use it if a) Manafication is near or off cooldown or b) I'm anywhere close to 60 mana on either bar. On the other hand, making Acceleration work like Intervene would have made for spammy oGCD shenanigans, so maybe that's a good thing.
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