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  1. #1
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Well, the change to Acceleration guarantees that we get the Perfect Proc Opener every time, which gets more damage in raid buffs. The spell buffs work out to be roughly a 600 DPS increase, and the Reprise change is a pretty massive buff to both our rotations considering it's now our highest pps action aside from meleeing (but not quite as quantifiable until we know exactly how Reprise works in the rotation). Along with that, the buffs to our co-DPS end up making Embolden stronger, which will end up being a gain for us as well.

    All things considered, RDM made out like a bandit this patch. We got substantial number buffs and we basically got a whole new button for our rotation even!
    (12)

  2. #2
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    While the potency increases may seem small, you have to keep in mind you are spamming them constantly throughout the fight. Which means they are most certainly going to add up over the course of a fight. Not to mention, as Leidiriv says, we now have access to the perfect proc opener which means our opening burst is stronger and more consistent.

    Personally all I felt RDM needed where potency boosts, so I'm more then happy with what they gave us.
    (3)

  3. #3
    Player
    OneTrueMiqote's Avatar
    Join Date
    Jul 2019
    Posts
    32
    Character
    Reina Kousaka
    World
    Leviathan
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Brandedblade View Post
    While the potency increases may seem small
    Quote Originally Posted by StriderShinryu View Post
    but I was hoping for more Oomph.
    Quote Originally Posted by Seabhacgra View Post
    Anyone else feel like the potency increases for Red Mage are sad increases? I was expecting more.. disappointing SE...
    Early rough estimates have the overall damage increase for Red Mage to be 6% to 6.5% (and this is likely to be a minimum as more procs from Acceleration change is not factored and Embolden being slightly buffed due to other physicals being buffed). This is by no means a small increase. In fact it's one of the bigger potency increases this patch and it is certainly enough.
    (3)

  4. #4
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Tobias Azuryon
    World
    Maduin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Leidiriv View Post
    Well, the change to Acceleration guarantees that we get the Perfect Proc Opener every time, which gets more damage in raid buffs. The spell buffs work out to be roughly a 600 DPS increase, and the Reprise change is a pretty massive buff to both our rotations considering it's now our highest pps action aside from meleeing (but not quite as quantifiable until we know exactly how Reprise works in the rotation). Along with that, the buffs to our co-DPS end up making Embolden stronger, which will end up being a gain for us as well.

    All things considered, RDM made out like a bandit this patch. We got substantial number buffs and we basically got a whole new button for our rotation even!
    Yeah while I was bummed that ShB didn't bring much to the table in terms of new skills for me personally that I enjoy using, the Reprise changes and Accelerate changes fix a lot of my problems with the opener.

    I feel really happy about RDM now, with the slight buffs from the trait and the way accelerate fits into the combos where you still have to think about when you use it due to cast times I'm pretty happy about the new rotation. With Accelerate's change it gives me some interesting things to think about in regards to when I pop it after the opener and/or using swiftcast with it. I like it a lot and the class still feels good to play.
    (0)

  5. #5
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Tobias_Azuryon View Post
    Yeah while I was bummed that ShB didn't bring much to the table in terms of new skills for me personally that I enjoy using, the Reprise changes and Accelerate changes fix a lot of my problems with the opener.

    I feel really happy about RDM now, with the slight buffs from the trait and the way accelerate fits into the combos where you still have to think about when you use it due to cast times I'm pretty happy about the new rotation. With Accelerate's change it gives me some interesting things to think about in regards to when I pop it after the opener and/or using swiftcast with it. I like it a lot and the class still feels good to play.
    Yeah, I really like how Acceleration fits into the rotation now, and Reprise makes a very unique and interesting point of optimization now. It *could* do with slightly more potency but I'm not going to go down that rabbit hole. It's perfectly functional at 300 and that's all that really matters imo.
    (0)