Quote Originally Posted by StriderShinryu View Post
Yeah, I agree. While I do like all of the changes, there really are very few of them. I didn't want and wasn't expecting any sort of job rework (I really like the way RDM feels to play as is), but I was hoping for more Oomph. These changes just feel like such small potatoes and not the sort of thing that will get us anywhere near over the hump of being the sad sack caster DPS role.
Exactly .. I play several classes, Machinist, RDM and Dancer are my preferences.. and they all seem to have gotten a "bandaid" potency increase for the gaping wound that is their lack of DPS.. what surprised me was that they increased Dragoon.. it was already in a good place for DPS and yet they incresed it again.. makes me wonder which of the SE senior devs plays Dragoon...