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  1. #171
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    Join Date
    Nov 2018
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    1,706
    Quote Originally Posted by Packetdancer View Post
    I had a friend, ex-military, who passed away several years ago. He loved playing MMOs and video games in general. However, he'd taken some pretty nasty nerve damage to his hands while in the service; some days it was hard for him to even type coherently at a reasonable speed. (He was a professional artist, too, which did not help; it took him time and pain to continue to make things.)

    After much frustration, he'd accepted that he had reached a point where due to this, he needed to turn down the difficulty on most games he played; in easy modes he could still generally play quite well, but normal mode—much less harder settings—tended to become very problematic for him. So in MMOs, he'd run content with friends who knew him because of this; he'd never go into instanced content with random folks, he didn't try for high-end content, he'd party up for open-world questing with friends who could help if his hands suddenly messed up on him—he'd adapted. MMOs were great because friends could be there alongside him and help, and he could still enjoy a game! But any place he had to do something solo in a multiplayer game and none of us could go in with him? Well, that could get rough.

    So this change, to support 'very easy' mode for solo instanced content? He would've loved it. It would've opened up a whole level of independence for him to play an MMO without struggling in places like that; he could've gone through, and then resumed doing things with friends.

    Whether or not this option was designed for situations like his, it sure as heck can benefit them.
    That's great for your friend, but as I said in an earlier post, if they want to make it easier to do, then just make it easier to do. There is no need for a difficulty setting on the easiest (your friend's personal situation notwithstanding) instanced PVE content in the game.

    I have no problem with the game being easy to do. I just don't think it's necessary for the easiest content to have a mechanic that could encourage anyone to fail intentionally in order to clear.
    (3)
    Last edited by linay; 01-31-2020 at 10:47 AM.

  2. #172
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by linay View Post
    Does it really take maximum effort to complete these solo duties in normal difficulty?

    I disagree. I think, if it ever comes to that point, then the expectation has already been set, so why should anyone be upset if people want to not put in the effort?

    No, because everything has been made easier, that's why the usual complaint now is that everything is too easy (except for those who think it's still too difficult).
    So clearly you are too skilled for this game then, might want to consider playing something else.
    (3)

  3. #173
    Player
    BlitzAceRush's Avatar
    Join Date
    Dec 2013
    Posts
    471
    Character
    Xeorran Kalia'shearra
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by linay View Post
    That's great for your friend, but as I said in an earlier post, if they want to make it easier to do, then just make it easier to do. There is no need for a difficulty setting on the easiest (your friend's personal situation notwithstanding) instanced PVE content in the game.

    I have no problem with the game being easy to do. I just don't think it's necessary for the easiest content to have a mechanic that could encourage anyone to fail intentionally in order to clear.
    Except that was already the case, you could just fail a bunch for the Echo, now you only have to fail once.
    (4)

  4. #174
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by linay View Post
    There is no need for a difficulty setting on the easiest (your friend's personal situation notwithstanding) instanced PVE content in the game.
    Say who?
    I have no problem with the game being easy to do.
    Then why you're taking issue with it?

    I just don't think it's necessary for the easiest content to have a mechanic that could encourage anyone to fail intentionally in order to clear.

    Again, say who? You keep saying "there is no need" and "it's not necessary". The fact those settings are introduced and used (I'm using them) for whatever reason suggest otherwise. Especially it's an "option", you don't have to do it, why are you taking issue with people have the option to do it while it doesn't have an impact on you even when you yourself claiming you have no problem with it being easy?


    And like I said a few page back, the difficulty or skill level is just one of the point. Again I'm someone who cleared savage and ultimate, but I will always opt for the least painful/fastest way out of story/solo instances. These fights are so brain death and unnecessary slog that I get no skill-gain nor satisfaction from completion, rather the only things I gain from completing them are time wasting and death braincell, both of which the easiest option help to minimize.
    (4)
    Last edited by Raven2014; 01-31-2020 at 11:19 AM.

  5. #175
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Feels a bit insulting to the playerbase's intelligence more than anything.

    If they were adding a harder difficulty, it'd be pretty cool, but an easier one? To content that is already braindead easy and almost impossible to fail? That's weird. Makes it seem like they think their playerbase is just a bunch of toddlers that don't know how to move and attack at the same time.
    (2)
    Last edited by FoxyAreku; 01-31-2020 at 12:23 PM.

  6. #176
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SieyaM View Post
    So clearly you are too skilled for this game then, might want to consider playing something else.
    Being "too skilled" for the game's easiest 1% of content means there isn't, say, 99% left to potentially enjoy?

    Quote Originally Posted by BlitzAceRush View Post
    Except that was already the case, you could just fail a bunch for the Echo, now you only have to fail once.
    Honestly, this. Either the Echo stacks for solo content should go, or the difficulty levels are not a problem, either.
    (0)

  7. #177
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by FoxyAreku View Post
    Feels a bit insulting to the playerbase's intelligence more than anything.

    If they were adding a harder difficulty, it'd be pretty cool, but an easier one? To content that is already braindead easy and almost impossible to fail? That's weird. Makes it seem like they think their playerbase is just a bunch of toddlers that don't know how to move and attack at the same time.
    Hum, this is a good one.

    I mean ... it's not like if YOU are capable they would still force YOU to pick the easier route right? In fact they also provide a harder option for YOU, shouldn't YOU also be praising them for value YOU more? I mean ... gotta be fair man, they provide two often, while cherry pick on one and not the other.

    So with that out of the way, why YOU would still feel insulted when it's obviously not targeting YOU? I'm guessing YOU are getting insulted on OTHERS' behalf? Like I said I'm someone who slam that easiest option with no shame and regret and I LOVE it, so please, I insist, there is no need for YOU to trouble YOURSELF and feel insulted on MY behalf.
    (1)

  8. #178
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by SieyaM View Post
    So clearly you are too skilled for this game then, might want to consider playing something else.
    That's not my complaint.

    Quote Originally Posted by BlitzAceRush View Post
    Except that was already the case, you could just fail a bunch for the Echo, now you only have to fail once.
    For certain group content, and maybe some time after release, not the easiest content in the game, and you actually have to spend some time before failing for the echo to take affect, at least in some cases. Actually, if it already exists for solo content as well, then even less reason to have this change.

    Quote Originally Posted by Raven2014 View Post
    Say who?
    Says me. It's my opinion.

    Then why you're taking issue with it?
    Because of what I've already stated in my earlier posts in this thread. Feel free to read through them if you really want to know.
    (2)
    Last edited by linay; 01-31-2020 at 04:33 PM.

  9. #179
    Player
    Mahoukenshi's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    363
    Character
    Altina Schwarzer
    World
    Twintania
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by KrisDLuna View Post
    Lol, I can't believe the amount of people actually defending the difficulty options... it's sad.
    If you use the easier difficulty options, you're not a casual player, you're an entitled one.
    Then.Don't.Use.The.Easier.Difficulty.Options. It's not that hard to comprehend. Narrow-minded dismissive remarks like yours are sad.

    The reason why one chooses a certain difficulty is not relevant as that's their own choice to make. What's more important is that, by having that option on the easiest content, the game sets its own expectation that is not necessarily followed through with the rest of the game.
    The reason is partially important as it promotes otherwise cheap prejudices. Player A could be the most l33t No. 1 Parser on FFXIV but doesn't care about the MSQ and the forced solo duties, hence he may choose to die once and roflstomp on Very Easy afterwards to get it done with. Did you never notice the many complaints about solo duties? Sure, some were about how "hard" they were but also from the more skilled crowd for being a slog, tedious, uninteresting and so on.

    Would it have been better if SQuenix provided difficulty options above "Normal" as well? Sure. Always better to include both spectra than only one, but that would be an entirely different subject.
    (1)
    Just a proud bad-skilked player

  10. #180
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,301
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    I just think it's sad that some of you believe we shouldn't have the difficulty setting because you think it will make players better without it. I got news for you, good players don't get worse by taking advantage of the easy setting of a solo instance and bad players aren't going to get better by doing the normal setting. your argument is moot.

    some people play this game for enjoyment and don't find the solo instance content enjoyable at all. while others just do better when in a group regardless of the content. your inability to see past your own wants makes you believe this feature is a bad thing, it isn't.
    (3)
    Last edited by Wildsprite; 01-31-2020 at 05:55 PM.

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