



Ultimately this is the right answer. Many of these challenges aren't hard, they're just tedious. Especially the later ones where you're spamming 1111211112 the entire fight.I'm going to run it at the lowest difficulty every time because solo instances don't matter except for story. Knocking on the same HP-sponge for 5 minutes or 2 and a half minutes won't make a lick of difference for me and that goes triple for fights where I'm playing some other character (Looking at you, Thancred).
Will it make some really awful players be able to skirt through without improving? Maybe. I don't think there were many people being held back to begin with, though.
It's not something I asked for or even understand why they added, but it makes something that's not really all that fun for me take less time. That's about it.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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