Hmm reminds me of WoW
Hmm reminds me of WoW
Exactly this. A number of job duties involve you tanking an enemy as a Healer or DPS, which would be tantamount to suicide in group content. That's not to say you can't learn from it, but it's not the primary teacher of how to handle group mechanics.
Really, the main thing is that a Hall of the Novice update should be available.
It hasn't. There were wipes, deaths, not knowing what to do, lack of understanding an opener, ice mages, no aoe dps, no dpsing healers, hate lacking tanks, and jumping jacking mchs before those jump potions were in the game.
Sometimes, I wonder if people really think before making threads like this. An option to make something less difficult gets added to the game. An option that still forces the person to do said instance, even though its easier. Shouldnt there be more complaints about boosts, that let people SKIP it entirely?
Should do like old console games back in the day did. Sure you can play on the easiest difficulty, but to access the post story content you have to clear on the normal difficulty.
So until you clear msq on normal difficulty you can't enter the current expert roulettes, 24 man's or raids.
It's only fair to the players who did complete it on normal to not have to be forced to group with mouthbreathers who can't clear the already faceroll easy msq solo instances.
Hahaha, I hope you got the so much desired confidence boost and amount if self-validation by calling others "mouthbreathers". You've surely showed "us" how tough you are!Should do like old console games back in the day did. Sure you can play on the easiest difficulty, but to access the post story content you have to clear on the normal difficulty.
So until you clear msq on normal difficulty you can't enter the current expert roulettes, 24 man's or raids.
It's only fair to the players who did complete it on normal to not have to be forced to group with mouthbreathers who can't clear the already faceroll easy msq solo instances.
Just a proud bad-skilked player
Oh no.
What a nightmare...
PGY-3 Family Medicine resident.
Constantly learning.
Signature art by @simanokoB on Twitter. Thank you!
This is a terrible idea. SE has a very bad habit of designing things based off what theoretically 'should' be and not what is. I always go back to that awful awful quote from Yoshi P that I'm paraphrasing as something like 'healer dps wasn't factored in to savage design so therefore healers shouldn't worry about it'
They could really benefit from at least hiring one sociologist or one psychologist to their team to explain to them that how they're designing things in theory isn't how people will use it pragmatically.
You absolutely cannot decrease the risk in an environment without also decreasing the reward because in theory it accommodates all skill levels without realizing in practice it's just the new normal. Why would anyone NOT use this? Instead of being more accommodating this just decreases the floor because the good players who just want to get through it quicker have every incentive to use this too. Obviously they would never decrease the rewards or add a penalty for using this kind of system, but that really speaks to what a bad idea it is in the first place if you aren't willing to add an attendant penalty for the decreased risk.
In theory they want to help people, but in reality this is just going to bring the mean skill level down to whatever the very easy buff is as the standard. By itself you may not think that's a big deal, but let's just keep adding this as one more grain of sand to the heap in a series of decisions that individually you can shrug off as just the MSQ. But when you put them all together make for something really bad for the playerbase. WoW didn't become what it is in retail today overnight. It was a series of bad decisions meant to help players out in theory that didn't pan out that way in practice. The event horizon being when Ghostcrawler tried to salvage the game with heroics at the start of Cataclysm but they had to revert the changes immediately because of all the bad habits the players learned in WOTLK.
When you run into a healer in Dusk Vigil wearing plenty of gear that's below level 30, and get upset when called out for it and just want to "rush to 60;" this is why ilevel requirements are a good thing.
*finally makes a forum account and de-lurks*
As a WHM main, I feel like if I played dungeons, trials, or raids the same way I am forced to play basically any given MSQ solo instance, I would be Very, Very Bad at my role. I can get through them just fine, but if I then go into a late-game dungeon and end up heal-tanking a mob and focused only on trying to wear them down with Aero/Dia and Stone/Glare, then either I'm not clear on what a healer is supposed to do or something has gone seriously off the rails. Either way, that's not how you want to play group content as a white mage—at least not as your first strategy, though maybe if the boss was almost down and you're the last one standing for some reason—yet that's literally what the majority of the MSQ solo duties will make you do if you main the job.
Last edited by Packetdancer; 10-27-2019 at 09:03 AM. Reason: Minor addition
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