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  1. #181
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Mahoukenshi View Post
    The reason is partially important as it promotes otherwise cheap prejudices. Player A could be the most l33t No. 1 Parser on FFXIV but doesn't care about the MSQ and the forced solo duties, hence he may choose to die once and roflstomp on Very Easy afterwards to get it done with. Did you never notice the many complaints about solo duties? Sure, some were about how "hard" they were but also from the more skilled crowd for being a slog, tedious, uninteresting and so on.

    Would it have been better if SQuenix provided difficulty options above "Normal" as well? Sure. Always better to include both spectra than only one, but that would be an entirely different subject.
    That's irrelevant since, as I've already stated several times now, my issue has never been about the difficulty of the solo content. if they want to make it easier, then just make it easier. There is no need for different difficulty settings and there won't be any prejudice since everyone will go through the same difficulty if they just made it easier in the first place if they really think it's necessary to get people through this content.
    (2)

  2. #182
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    So far difficulty levels are only specific to Second Coil of Bahamut, most Trials, and 8-player raids(though with Stormblood and after they are more or less glorified Trials mostly because there is no trash to fight in-between the boss fights, and some trials being glorified Raids because of the add phases with enough adds to fill 1 raid floor or 2), and Ultimate being for that 1% playerbase that is the hardcore crowd, and all of the midcore crowd actually interested in trying to clear it, but some if not half of them are hindered by bad players who are trying to see what the fuss is about(this tends to be the real toxic people that claim to be "fans" but don't really have a clue about how to play the game).


    Bad PF groups can generally ruin a players will to run Savage or even the Extreme fights, whereas bad DF groups can just make you wish Trusts were available for all pre-Shadowbringers content, which is why the callback campaigns to get people to play again/run older content are around...


    For the Moogle tomestone event, I suggest making it so you get the irregular tomestones for ALL pre-Shadowbringers content while also making sure that the tanks and healers don't feel like trash at those levels...


    As for the callback campaign, try something better to get people to comeback instead asking the players to ask their friends to comeback, like asking the players to comeback via e-mail notification and give the rewards once they log in. It's not going to convince them to play for all of those 7 days, but it's a start...
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  3. #183
    Player Ammokkx's Avatar
    Join Date
    Jan 2020
    Posts
    339
    Character
    Khenda Chelae
    World
    Exodus
    Main Class
    Dark Knight Lv 90
    I'm honestly surprised so many people take issue with the difficulty setting.

    I've only started to play around two and a half weeks ago, but I only found myself using them if there was something I didn't feel like dealing with. The MSQ instanced quests are honestly pretty annoying, they're slow, don't require much skill other than dodging AoEs and get really tedious after a while. Most of the time you don't even need to worry about healing since you have a healer with you, or some broken-ass way to heal in the middle of the fight, since the designers can't account for when people don't have self-healing on hand.

    And keep in mind, I clear about 95% of the instanced moments I've come across on my first try. They're not hard. The ones I don't, I just put on very easy, because I more than likely died because I wasn't looking at my screen for a split second at the end of the fight. I pretty much beat it already, so putting it on a lower diff to just make me blitz through it a bit faster isn't much of an issue.

    I can't really speak for some of the later content, but I just dislike the instanced moments in general. They break the flow of gameplay to me, and I'm only really interested in cutscenes. I think the difficulty settings are a good addition, especially if Echo was in place before this point anyway. It just saves time, and I doubt players really get much worse from it since they're so easy to begin with. The biggest threat to you inside of them isn't the enemies, it's the boredom making you slip up.
    (0)

  4. #184
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Being "too skilled" for the game's easiest 1% of content means there isn't, say, 99% left to potentially enjoy?
    If it is just for 1% of the content then why does it matter there is an easier way to do it, there is still 99% left for players to learn how to play their jobs and improve their skills.
    (1)

  5. #185
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,940
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Absolutely nothing wrong with it. It's a personal choice and it's fine. If people prefer to choose an easier difficulty let them.
    (1)

  6. #186
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by linay View Post
    That's irrelevant since, as I've already stated several times now, my issue has never been about the difficulty of the solo content. if they want to make it easier, then just make it easier. There is no need for different difficulty settings and there won't be any prejudice since everyone will go through the same difficulty if they just made it easier in the first place if they really think it's necessary to get people through this content.
    So if I am understanding your complaint correctly, its that you want to make sure everyone has the same difficulty you do and not that anyone can maybe have an easier one?
    (2)

  7. #187
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by SieyaM View Post
    So if I am understanding your complaint correctly, its that you want to make sure everyone has the same difficulty you do and not that anyone can maybe have an easier one?
    I want them to have a base difficulty for the easiest instanced PVE content (whatever that means for them such that it does not need a difficulty setting) and work up from there. The harder contents can have different difficulty settings, such as raids and trials (and even dungeons, although hard mode dungeon means something else in this game, so may it's too late for dungeon).

    I don't care how easy it is, it should be the only one for solo content.
    (1)

  8. #188
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Totally okay with this option, means I get back to actually playing the game faster.
    (1)

  9. #189
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,523
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I would prefer everything being more challenging.
    Not difficult per se, just challenging.

    Nerfing Steps of Faith was the first of many downfalls from this ideal situation of mine.
    (2)

    http://king.canadane.com

  10. #190
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Canadane View Post
    Nerfing Steps of Faith was the first of many downfalls from this ideal situation of mine.
    What was nerfed there, specifically?
    (0)

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