People seem to think SE did this on a whim... but the devs KNOW the hard data behind it. They know how many people attempt various instanced battles, they know how many fail, how many times people re-attempted, and how many of those players just walked away and never finished it. SE wants 'player retention' that is how they make money... and if they can see that many people are simply walking away, or are spending too much time trying and failing, they obviously are going to make changes- and they did. Also, what some people find 'easy' are not so easy for many other people- obviously, once again- SE KNOWS how many people are impacted... YOU DO NOT! So people acting like failing instanced battles doesn't or shouldn't be a problem for people clearly don't know what SE does.

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