
What? You mean players are supposed to pay attention do more than go into a stupor doing little more than their rotations and avoid glowy bits? That's new levels of skill.Pace of dungeons is similar due to the way syncing in them works.
Pace of Alliance Raids isnt. That and people still havent mastered "dont look" in world of darkness and wonder why they get wrecked in new raids when the easiest mechanic is "look a completely different direction than the one and a half you know how to".



No. I'm not.If it works like the Alliance Roulette?
Low-levels dungeons may be boring, but they're shorter, fewer skills available means randoms will be operating with a higher efficiency and there is a much lower chance of a wipe.
While the ilvl requirements will be an improvement, you're still going to have healers and tanks with poor left sides but high-ilvl accs.
No. It's way more important to gear, and the duty roulette abuse literally avoids attempting to do just that, gearing, so they're like a total pain when they finally start doing the upper leveling dungeons. Seriously, lv15 gear is not ok in stone vigil, or ironworks gear in the StB leveling dungeons and it's a terrible experience for everyone to the point that it would be better to lower exp by 75% if they are below a minimum ilv. Also, anything other than weeping city plus is really boring, and it makes me want to quite playing for like thirty minutes or more afterwards...
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Ewwwwwww, it's all glowwy again!


No. ARR dungeons bore me and the mobs give garbage EXP. Even as nervous as I am about Tanking, I'd rather do something like Holminster Switch than Copperbell Mines.
Or stand on the pads so we can hit the damn Atomos.To be fair, people also still haven't mastered "don't stand in the bad."
Or "don't stand in the poison."
Or "tie on the damn chains before he wakes up."
Or "kill the clouds before she eats them."
Or "don't stand in the bad again." (Yes, this has to be repeated. Again.)
Last edited by Berteaux_Braumegain; 10-26-2019 at 11:21 AM.

ARR dungeons are horrible just horrible so I don't see any benefit from ilvl cheesing it. The only benefit I can see from cheesing it are those that have tank/healer anxiety and prefer low lvl dungeons that are easier to deal with and require less skills.
The thing is I keep getting ARR dungeons 90% of the time when I do leveling roullete on a high lvl dps job. Makes me wish I could delete dungeons like toto-rak.


It will probably be Dusk Vigil Roulette lol.
This is why I don't have all classes leveled. If it's boring and I'm just doing it for efficiency as a chore, why bother? Plenty of other activities I might have fun with.
If I make the decision to run a dungeon, I prefer it to be an actual dungeon, risk of wipes, mechanics, proper toolkit and so on.

Until they give all classes AOE at a reasonable level(Dragoon, for example, has to wait until 44. I think only healers have to wait longer) I don't like running low level dungeons. They take way longer than they should because I often get grouped with a couple of DPS that still don't have AOE abilities. I swear to god if I get Qarn again, I will lose my god damned mind.
No.
One can ilvl-cheese Trial Roulette too, to avoid Hades, 'Yojimbo', Tsukiyomi, Seiryu, Suzaku, Byakko, Nidhogg and the Warring Triad. This just makes the worst possible result, Titania, far more likely.
Same deal here. One can now ilvl-cheese Levelling roulette to avoid a bunch of duties. Making the worst possible result, Aurum Vale (or Toto-Rak?) far more likely.
I can see it being used responsibly, though. "Oh, I'm level 79, but still in i400 gear on this alt class? I don't want to get Mt. Gulg and be a burden to my party. I'll take off my chestpiece first, so the highest I could get is Malikah's Well."
Last edited by Jennah; 10-27-2019 at 03:54 AM.
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