Quote Originally Posted by Nicodemus_Mercy View Post
I will say that with such low chances of success, Hasty Touch, Rapid Synthesis, and Patient Touch are effectively useless as far as I am concerned.

I will not use skills with such a huge chance of failure. If SE intends those skills to be the only way to accomplish high end HQ crafting, it will effectively push me out of the crafting scene. With that said, that might not be SE's intention. They may simply expect that proc based skills like Tricks of the Trade, Focused Touch and Focused Synthesis play a bigger role in high end HQ crafting and thus limit how much impact macros can be used for such.

But as they are, 50% or 60% chance skills are dead on arrival in my opinion.
Agreed. I don't really see myself using those three skills.

As for the changes, I haven't had any issues with them. The harder crafts do require you to pay attention a bit if you're not uber melded with like 550 cp (I'm only at 518), but I succeeded at crafting 3 pieces of the new HQ crafting gear so far, getting easier with each piece, of course. The third piece was easy enough that I probably could have almost finished it without Intensive Synth and Precise Synth procs. The easier stuff will still be macroable without issue.

And Trained Eye is a godsend for saving time on lower level stuff or customer deliveries.