

They are good in a pinch. Several times earlier I was like 98% HQ chance, and I had 20/40 durability, and my progress was one synth from being done and I was out of CP.But those two (Hasty Touch and Rapid Snyth) have had their EFFECTIVE success rates lowered, in that you can no longer use Steady Hand to compensate. They've gone from both being 70-80 %, with Steady Hand 1 or 2 buff, to 60% and 50% respectively, with that rate unable to be raised in any way.
Maybe these do disappear from your hotbars later, but Hasty Touch was, at least for me, the workhorse of my rotations from mid-20s until late 40s, (i.e., yesterday). Now, I don't see any point at all to these two abilities ... except maybe as conceptual predecessors to their Focused versions.
Might as well Hasty Touch. It worked 2 out of 3 times.
That's essentially it's ONLY use case now though. It went from a skill you could use plenty, being the main skill recommended to be used at lower levels, to a skill that is only ever worthwhile when your back is up against a wall.
I'm not saying that having a skill like this is a bad thing, but it used to be plenty more enjoyable, even if it failed multiple times in a row.
Tbh this entire update feels like they gut the system, removed most of the interesting bits, and left what the macros were already using. Heck, my macro for making syrup actually got shorter with the update, and I'm not even well melded!
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