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  1. #51
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Lemuel81 View Post
    With the limited time I had, going through the abilities and resorting my hotbars, crafting became less appealing to me. Normally people do not like change, but it is what actually changed has me concerned. One being Steady Hand I and II. So by the looks of it, RNG is going to suck even more (thanks for removing Reclaim SE, wtf, seriously?) But you kept the fail rates of a lot of abilities. Imo you pretty much destroyed macro crafting, or at least butchered the effectiveness. Now I admit macro crafting prob did become a little too OP, I will admit it. But it kinda screws the easier recipes. For high end (master+) recipes, no one should be able to use a macro and have a good chance imo, but that is not what really got destroyed here.
    You should spend a little more time then. Because virtually all the abilities that had failure rates lost them in this patch. This was to compensate for the removal of Steady Hand, an entirely pointless ability that everyone was forced to use all the time.. so it needed to go.
    (0)

  2. #52
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    The only ability affected by the Steady Hand removal is Hasty Touch, Patient Touch and Rapid Synth, none of which were used much.

    Macro crafting seems fine so far, sure it's less easy to Reuse macro 1-100% in rubbish gear but I'm still getting near 1-100% with an unrefined macro for Glass Fibre in Dwarven Cotton gear.

    If anyone wants to tweak or mess about with it go ahead. Using NQ Blood Bouilla, Specialist, 541 base CP. Can't guarantee it'll work under 2300 craft tho. I'll look into gear soon.

    /ac "Reflect" <wait.3>
    /ac "Manipulation" <wait.2>
    /ac "Ingenuity" <wait.2>
    /ac "Innovation" <wait.2>
    /ac "Delicate Synthesis" <wait.3>
    /ac "Delicate Synthesis" <wait.3>
    /ac "Delicate Synthesis" <wait.3>
    /ac "Delicate Synthesis" <wait.3>
    /ac "Ingenuity" <wait.2>
    /ac "Innovation" <wait.2>
    /ac "Observe" <wait.3>
    /ac "Focused Touch" <wait.3>
    /ac "Observe" <wait.3>
    /ac "Focused Touch" <wait.3>
    /echo Macro #1 complete <se.1>

    /ac "Manipulation" <wait.2>
    /ac "Ingenuity" <wait.2>
    /ac "Innovation" <wait.2>
    /ac "Delicate Synthesis" <wait.3>
    /ac "Great Strides" <wait.2>
    /ac "Byregot's Blessing" <wait.3>
    /ac "Careful Synthesis" <wait.3>
    /echo Macro #2 complete <se.14>
    Seems Strides-Brygots is around 14k with Ingen and Inno, which actually isn't as much of a nerf as I'd feared.

    EDIT:

    Wow.

    The gear is an absolute joke to HQ. This is my experimental unrefined macro that went 1-100% but I'm sure better ones will be theorycrafted soon.

    /ac "Reflect" <wait.3>
    /ac "Manipulation" <wait.2>
    /ac "Ingenuity" <wait.2>
    /ac "Innovation" <wait.2>
    /ac "Delicate Synthesis" <wait.3>
    /ac "Delicate Synthesis" <wait.3>
    /ac "Delicate Synthesis" <wait.3>
    /ac "Delicate Synthesis" <wait.3>
    /ac "Ingenuity" <wait.2>
    /ac "Innovation" <wait.2>
    /ac "Delicate Synthesis" <wait.3>
    /ac "Delicate Synthesis" <wait.3>
    /ac "Great Strides" <wait.2>
    /ac "Preparatory Touch" <wait.3>
    /echo Macro #1 complete <se.1>

    /ac "Ingenuity" <wait.2>
    /ac "Innovation" <wait.2>
    /ac "Prudent Touch" <wait.3>
    /ac "Great Strides" <wait.2>
    /ac "Byregot's Blessing" <wait.3>
    /ac "Careful Synthesis" <wait.3>
    /echo Macro #2 complete <se.14>
    (1)
    Last edited by Liam_Harper; 10-30-2019 at 12:42 AM.

  3. #53
    Player
    EphPhoen's Avatar
    Join Date
    Oct 2019
    Posts
    4
    Character
    Jaffa Kree
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 63
    I'm with Lemuel81. And Liam_Harper, I use Hasty Touch and Patient Touch quite a bit, so the loss of Steady Hand affects how I approach crafting by quite a bit. I feel like Crafting got screwed while Gathering got nothing but upsides. I didn't use guides to come up with my crafting style, I earned it, and they just took it away. And if they're so underutilized, as you say, then why weren't they cut with the others? And a 60% and 50%, respectively, chance is definitely not worth the investiture.

    And as far as the RNG argument is concerned: If you have to rely on luck, it's not a skill. Being skillful is being able to do something to a reasonable level consistently. If every time you do something it is dependent on a coin flip that you can do it, that's not skill, that's gambling or being favored by a deity. The entire premise of Pathfinder/D&D is based on this. At the low levels, making anything decent with your skills is a crapshoot, but when you get to the higher levels, your making things becomes less of a roll of the die, and more the effort (i.e. skill points) you put into the thing. You can still occasionally fail if you roll really horribly, but on average, you can produce consistently.
    (2)

  4. #54
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    Quote Originally Posted by Callinon View Post
    You should spend a little more time then. Because virtually all the abilities that had failure rates lost them in this patch. This was to compensate for the removal of Steady Hand, an entirely pointless ability that everyone was forced to use all the time.. so it needed to go.
    That is not what I saw logged in. Abilities still had failure rates and nothing to compensate for them.
    (2)

  5. #55
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    Quote Originally Posted by Liam_Harper View Post
    snip
    Mhmm, someone mentioned that it was nothing to craft trivial recipes. Like I said, I will need to see how it plays out, but they still watered it down. There was no reason to dumb it down that much, should be interesting to see how the harder recipes will be like.

    Thx for sharing your info
    (1)

  6. #56
    Player
    Callinon's Avatar
    Join Date
    May 2014
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    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by EphPhoen View Post
    I'm with Lemuel81. And Liam_Harper, I use Hasty Touch and Patient Touch quite a bit, so the loss of Steady Hand affects how I approach crafting by quite a bit. I feel like Crafting got screwed while Gathering got nothing but upsides. I didn't use guides to come up with my crafting style, I earned it, and they just took it away. And if they're so underutilized, as you say, then why weren't they cut with the others? And a 60% and 50%, respectively, chance is definitely not worth the investiture
    Forgive me but that sounds a lot like "I invented this freeze mage rotation and no one's going to tell me it's bad!"

    You should ask yourself WHY you're leaning so hard on skills with high failure rates when skills that don't have that problem are readily available.

    Hasty Touch and Rapid Synth have their uses at very low levels (mostly Hasty, probably less so now though), but they obsolete relatively quickly. By the time you're level 40 or so, you shouldn't even be considering them. Certainly by 80 they should have a thick layer of dust on your hotbars if they're even still there.
    (1)

  7. #57
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Lemuel81 View Post
    That is not what I saw logged in. Abilities still had failure rates and nothing to compensate for them.
    The only abilities that still have failure rates are Hasty Touch and Rapid Synthesis as far as I can see. Focus Synthesis and Focused Touch still have their 50% success rate without Observe but 100% with it. What other skills are you seeing that have fail rates?
    (0)
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  8. #58
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    So I took the new crafting system for a whirl and wow.

    This is awesome. I am entirely loving this new system.

    I was so sick and tired of most of your good actions other than Careful Synth being 90% chance. It was always so laughable how often 10% chance would actually happen, sometimes 5 times in the same recipe.

    I bought a couple Blacksmithing tools and a suit of 71 gear, turned a BSM quest in, dinged BSM 71 and now I'm happily crafting away, and actually making HQs now without having to study spreadsheets and junk and the crafting buttons themselves are more enjoyable with there only being two risky buttons (Hasty Touch and Rapid Synth) that I know of, everything else is 100% success which means no lame "I failed 3 Hasty Touches this time, HQ is now impossible without an Excellent proc". There's still stuff like Excellents happening when I am 5 durability left, but eh. I can handle that. I'll work around it. That's better than three 90% abilities failing in a row which was always such a miserable thing.

    All-in-all, I've done more crafting this morning than I had done in months.

    Mission Accomplished IMO. Yoshi-P wanted us casuals to craft more and I will certainly be doing that. This has all of my YES.

    You can also see the effect on the MB too, already: There are several level 71 tools up for reasonable prices unlike before you'd need 200k+ to buy yourself an HQ tool from the MB. Now they are hovering between 20k and 50k.
    (1)
    Last edited by Maeka; 10-30-2019 at 02:56 AM.

  9. #59
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    Quote Originally Posted by Nicodemus_Mercy View Post
    The only abilities that still have failure rates are Hasty Touch and Rapid Synthesis as far as I can see. Focus Synthesis and Focused Touch still have their 50% success rate without Observe but 100% with it. What other skills are you seeing that have fail rates?
    Nah your correct. I guess that's acceptable.
    (0)

  10. #60
    Player
    Isparson's Avatar
    Join Date
    Sep 2015
    Posts
    3
    Character
    K'fhaya Denma
    World
    Sargatanas
    Main Class
    Bard Lv 80
    But those two (Hasty Touch and Rapid Snyth) have had their EFFECTIVE success rates lowered, in that you can no longer use Steady Hand to compensate. They've gone from both being 70-80 %, with Steady Hand 1 or 2 buff, to 60% and 50% respectively, with that rate unable to be raised in any way.

    Maybe these do disappear from your hotbars later, but Hasty Touch was, at least for me, the workhorse of my rotations from mid-20s until late 40s, (i.e., yesterday). Now, I don't see any point at all to these two abilities ... except maybe as conceptual predecessors to their Focused versions.
    (3)

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