I'm with Lemuel81. And Liam_Harper, I use Hasty Touch and Patient Touch quite a bit, so the loss of Steady Hand affects how I approach crafting by quite a bit. I feel like Crafting got screwed while Gathering got nothing but upsides. I didn't use guides to come up with my crafting style, I earned it, and they just took it away. And if they're so underutilized, as you say, then why weren't they cut with the others? And a 60% and 50%, respectively, chance is definitely not worth the investiture.

And as far as the RNG argument is concerned: If you have to rely on luck, it's not a skill. Being skillful is being able to do something to a reasonable level consistently. If every time you do something it is dependent on a coin flip that you can do it, that's not skill, that's gambling or being favored by a deity. The entire premise of Pathfinder/D&D is based on this. At the low levels, making anything decent with your skills is a crapshoot, but when you get to the higher levels, your making things becomes less of a roll of the die, and more the effort (i.e. skill points) you put into the thing. You can still occasionally fail if you roll really horribly, but on average, you can produce consistently.