The changes are actually for the better. At first i was like wth with all the removal of stuff but i now understand it better.
It will also help newer players to get into crafting or those who have not wanted to try it in the past


The changes are actually for the better. At first i was like wth with all the removal of stuff but i now understand it better.
It will also help newer players to get into crafting or those who have not wanted to try it in the past


I expected them to remove abilities. As an omni crafter, even as a PC user, there were more abilities than I would have liked. Some abilities that I thought they would ditch, which I thought was more bloat actually stayed. So yes, in some way it was good they did a little (it wasn't so little) pruning. I enjoyed the flavor of crafting, it left with a lot of different options and you could still get the craft complete, albeit harder for master recipes.
With the limited time I had, going through the abilities and resorting my hotbars, crafting became less appealing to me. Normally people do not like change, but it is what actually changed has me concerned. One being Steady Hand I and II. So by the looks of it, RNG is going to suck even more (thanks for removing Reclaim SE, wtf, seriously?) But you kept the fail rates of a lot of abilities. Imo you pretty much destroyed macro crafting, or at least butchered the effectiveness. Now I admit macro crafting prob did become a little too OP, I will admit it. But it kinda screws the easier recipes. For high end (master+) recipes, no one should be able to use a macro and have a good chance imo, but that is not what really got destroyed here.
Ah whatever, it is what it is. Maybe it won't be so bad, maybe I am missing something witht he short time I had to play. But so far, I do not like the direction they went. RNG is more present than it ever was. I guess with a ton of RNG, it doesn't matter if you understand crafting or not, your failure is more based off luck than actually learning how to craft. I suspect many crafters will just get away from it, it has become lacklustre, as the rest of the game is becoming, in large part imo from homogenizing jobs and overall catering to people who do not want to or have time to put work into the game.
Well that's my rant, sure someone can come on here and say "the sky isn't falling" no, it isn't. However a growing trend is happening and for me personally, I am not interested in a water downed FFXIV. (even more so)
Last edited by Lemuel81; 10-29-2019 at 09:59 PM.


You should spend a little more time then. Because virtually all the abilities that had failure rates lost them in this patch. This was to compensate for the removal of Steady Hand, an entirely pointless ability that everyone was forced to use all the time.. so it needed to go.With the limited time I had, going through the abilities and resorting my hotbars, crafting became less appealing to me. Normally people do not like change, but it is what actually changed has me concerned. One being Steady Hand I and II. So by the looks of it, RNG is going to suck even more (thanks for removing Reclaim SE, wtf, seriously?) But you kept the fail rates of a lot of abilities. Imo you pretty much destroyed macro crafting, or at least butchered the effectiveness. Now I admit macro crafting prob did become a little too OP, I will admit it. But it kinda screws the easier recipes. For high end (master+) recipes, no one should be able to use a macro and have a good chance imo, but that is not what really got destroyed here.
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