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  1. #1
    Player
    Join Date
    May 2019
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    479
    Quote Originally Posted by Callinon View Post
    So never mind the definition you've been bandying about, "difficult" just means whatever you want it to mean to prop up your position? Got it.
    Um, no. Please read the definition of difficult again.

    Let’s just agree to disagree, these conversations are pointless when it comes to someone trying to argue that RNG isn’t technically difficult. I debated with someone over this for like, an hour before, and it didn’t go anywhere. I’m just happy it’s added to endgame crafting again, and even more happy that lazy and/ or underachieving players cannot just arbitrarily sit down and mass produce endgame recipes like it’s a piece of cake.
    (3)

  2. #2
    Player
    Hanmerreborn's Avatar
    Join Date
    Sep 2013
    Posts
    204
    Character
    Kara Zorel
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by CookiesNCreams View Post
    Um, no. Please read the definition of difficult again.

    Let’s just agree to disagree, these conversations are pointless when it comes to someone trying to argue that RNG isn’t technically difficult. I debated with someone over this for like, an hour before, and it didn’t go anywhere. I’m just happy it’s added to endgame crafting again, and even more happy that lazy and/ or underachieving players cannot just arbitrarily sit down and mass produce endgame recipes like it’s a piece of cake.
    You keep saying "difficult" when you mean tedious.

    If Macro A can 100% a craft one attempt, and get 80% the next solely by reliance on good procs at exactly the right time , that's not difficult, that's tedious. It just means you have to do gather slightly more materials.

    Difficult would require a large HQ material investment to begin or an exceedingly long whistle combo, not "did I get the three good procs during this two button macro" or not.
    (3)

  3. #3
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Hanmerreborn View Post
    You keep saying "difficult" when you mean tedious.

    If Macro A can 100% a craft one attempt, and get 80% the next solely by reliance on good procs at exactly the right time , that's not difficult, that's tedious. It just means you have to do gather slightly more materials.

    Difficult would require a large HQ material investment to begin or an exceedingly long whistle combo, not "did I get the three good procs during this two button macro" or not.
    How is RNG tedious? Because you or I get angry that our crafts fail? RNG is annoyingly difficult, because nothing you do is guaranteed. As I said, this conversation is pointless, these never go anywhere. I just want hardcore or vet crafters getting what they want, and casual players getting what they want as well. And if this is how Yoshida wants to do it, I personally hope it forever stays this way. I’m not opposed to a skill based system though.

    Also, it depends how difficult it is to obtain HQ mats. I assume based on what Yoshida said, procs will apply to all endgame recipes, including mats needed to make endgame gear. If obtaining HQ mats is child’s play, nothing will really change. (Luckily he stated he notices his broken it is currently, and 5.1 will basically nerf that).

    TLDR: RNG is difficult in its own way, you can not convince me otherwise no matter what. And I can’t convince you either. I’m glad it’s this way
    (2)
    Last edited by CookiesNCreams; 10-27-2019 at 06:21 AM.

  4. #4
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by CookiesNCreams View Post
    Um, no. Please read the definition of difficult again.
    Is italics "difficult" different than normal "difficult?" Because it doesn't seem like "random event you have no control over" really plays a role in difficulty as you've defined it... well at least as you defined it the first time. Your goalposts should settle down somewhere eventually.

    Let me put it this way: if a raid boss randomly just wiped your party in say 12% of encounters and there was nothing you could do to prevent that... that's not difficulty... that's just bullshit.

    Now hey, if you want endgame crafting to include random bullshit that screws you for no reason, that's fine... whatever turns you on. But let's not you and I mistake that for difficulty or effort. It's just bullshit.
    (4)