Quote Originally Posted by CookiesNCreams View Post
Their entire crafting system seems to be just math and equations (in terms of code, anyway) and there doesn’t seem to be any technically possible way to make it skill based. That is kind of annoying to be honest...but, they choose to make endgame harder, and normal recipes easy still. I honestly see no problem with that. That’s good.

I agree that RNG is not really “hard” since it’s random. But the only way they can make it “hard” is by adding RNG, because I doubt they are going to re-code so many variables in the crafting system. Why do I doubt it? Because they went back to rng again. They didn’t go the skill route. So, logically, that tells you the only way to make it “hard” is by adding rng again.

To me, the answer is simple. If you’re too afraid to take the risk of losing expensive mats or you can’t be bothered to actually think about what you’re doing during an endgame craft, then quite frankly, I don’t think you should be doing endgame. You should stick to normal recipes. Which, there’s plenty of normal recipes that can be profitable. Yoshida is a good guy for listening to hardcore and vet crafters this time, I honestly didn’t think he would do that.
Ok but you didn't answer the question. You're looking for skill-based crafting, and I've seen you in other threads saying that just adding RNG isn't adding skill. I agree with that. But then what?

My problem here is that you seem to be arguing both sides at the same time:
- Adding RNG doesn't make crafting more skillful
- Adding RNG adds difficulty and skill to crafting

Which is it?