Think you are all speaking prematurely on the matter.
Think you are all speaking prematurely on the matter.
The patch notes do cause worry for me. Because change is scary.
Right now crafting really isn't that difficult. All you need to do is read the tool tips, and use the abilities appropriately. So far while leveling my crafters (not max yet, just level 66 across the board) I have noted that there are many abilities I either never use, or have only had reason to use at certain level ranges. This isn't because those abilities are useless, its just that I only have so much durability and CP, and different abilities are a better way to spend those resources.
Cutting out a significant number of DoH abilities won't make the act of crafting any more difficult. Once you have read the tooltips and worked out what to use under what conditions then performing a craft should be pretty much as it is now. The 'difficulty' such as it is, lies in learning to craft, not actually crafting. I hope that makes sense. Point is, once you have worked out the system, there is no difficulty.
So we will need to re-read the tooltips, and work out the best ways to use our abilities again, then it will be back to business as usual.
But I am still worried. Because change is scary. And because I hate the idea of crafting being simplified. I feel that FFXIV has the best crafting system of any MMO since the original implementation of the EQ2 crafting system. The EQ2 system was 'simplified' and lost its luster. I can't help but worry that such could also happen to FFXIV.
Square didn't remove RnG. We did, a long time ago. Every rotation, every meld guide, every macro, all aimed at no RnG, no debate, HQ crafting.
All this did was take the Google out of crafting. Something a lot of people have been asking for.
http://na.finalfantasyxiv.com/lodestone/character/1445972/
Read the Dengeki interview with Yoshida. Endgame crafts will have procs, and he notices the HQ system is broken. So most likely, endgame crafting will actually require thought, and not mindless macros this time. That’s good news.
Edit: Post limit reached. Here is the link https://www.reddit.com/r/ffxiv/comme...th_yoshida_by/
Last edited by CookiesNCreams; 10-26-2019 at 06:12 AM.
I am only finding a 2018 interview, link please?
https://www.reddit.com/r/ffxiv/comme...th_yoshida_by/
[Ishgard restoration]
Q. What is the ranking system for the restoration going to be like?
Y: The ranking will start in 5.2 and it announces who the top contribuers are and just like how the deep dungeon ranking system has "dot pictures for each job", the artits drew the gatherers and crafters with dots. There are also ranking rewards, so i'd like those who are proud to be crafters and gatherers to aim for the top.
Q. You said the Ishgard restoration begins in patch 5.11, but is the crafter and gatherer rework in 5.1?
Y: The rework is split into 2. One will be in patch 5.1 and the other will be in patch 5.2. 5.1 will introduce some UI improvements but some of the features will only work after 5.2. Most of the current actions are no longer usable and crossed out, so it has quite an impact. The actions with tier 2~3 will be merged and Biergot's action will have an 100% success rate.
Q. From what i've heard so far, it seems like the "high end recipes" won't be craftable with macros
Y: The normal recipes will be craftable if you set them up properly, but the difficult recipes will require you to use the actions with procs properly when they show up and we'd like to design it where you have to actually observe the current situation.
Q. The current crafting system allows you to ignore HQ mats and use macros to craft HQ items.
Y: I thought that part was broken, so DoL/DoH will have overall adjustments. It will change entirely and new crafters and gatherers can instantly understand what to do and what does what.
This has set me at ease now.Q. From what i've heard so far, it seems like the "high end recipes" won't be craftable with macros
Y: The normal recipes will be craftable if you set them up properly, but the difficult recipes will require you to use the actions with procs properly when they show up and we'd like to design it where you have to actually observe the current situation.
Q. The current crafting system allows you to ignore HQ mats and use macros to craft HQ items.
Y: I thought that part was broken, so DoL/DoH will have overall adjustments. It will change entirely and new crafters and gatherers can instantly understand what to do and what does what.
This is great news. Less actions and less steps to craft. About time they trimmed some fat.
Yes, we'll have to wait and see. They said leveling up would be easier. Also there will be very difficult crafts so that people that get the best gear and melds have some satisfaction.
I hope the cry babies don't make us get very difficult crafts (for very desirable items) on which we lose extra expensive mats a few times until we succeed because of RNG. People complained about raids being too easy, then a difficult raid comes, then a ton of raiders quit because it is too difficult for them. We'll see where the difficulty is in the new difficult to craft items to come.
The fact that there are less ability slots needed on the bar is a good thing, there were too many. There is a total change, we'll have to learn how to use abilities again and adapt to the new situation.
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