--EDIT: After reading the interview that occurred after I made this post, I am pleased with the new changes, and they make better sense to me--
--EDIT: After reading the interview that occurred after I made this post, I am pleased with the new changes, and they make better sense to me--
Last edited by Quenadarious; 10-27-2019 at 06:00 PM. Reason: New Information
Thank you for helping raise awareness about this issue. We really need more people speaking up about this more. I know we should wait until patch day to see how difficult HQ’ing recipes is, but, it’s likely going to hardly make a difference. Also, the rotations are still child’s play. No skill involved at all.
Casuals pay for the game, but veterans do as well. I do not understand the bias that SE has when it comes to one over the other. Heck, it’s not even Square Enix’s fault. It’s Square Enix’s FFXIV development team that seems to not get it. Their crafting developers in particular.
Last edited by CookiesNCreams; 10-25-2019 at 08:29 PM.
I can't find anywhere that has the information people keep talking about. OP do you happen to have a link to a list of all the changes?
Thank you. I've been seeing people ranting and raving about stuff but never even found a translation for the live letter or anything, and I didn't know the prelim patch notes were up.
I don't know why you are surprised by this, them saying they were going to make crafting easier doesn't result in harder crafting content.
^
Yeah, not sure why some people were expecting crafting to get more complicated when SE was saying they wanted to make it less complicated.
Guess it's a matter of hearing what you want to hear and never mind the facts.
I am not surprised at all by this.
I only said, I am unhappy with it.
I hear the facts loud and clear.
I had no expectations going into this.
Check the subject of the thread.
I am only saying I am "Not Happy With The New Changes"
Furthermore:
My Genuine concern, if there will be "Leaderboards" with crafting eventually, that implies a competitive nature.
How can there be any competition with such a limited selection of choices?
I am in no way concerned about the economics of accessibility vs increased purchasing power.
I don't bother engaging in Retainer Bell babysitting to compete on the market boards at all.
I am only concerned with actually HOW you can have any meaningful competition without a diversity of choices.
I was all Hyped for this, I was ready and understanding that there would be massive changes.
I just was not prepared to see such a LARGE quantity of skills removed, particularly the meat and potatoes of the specialist actions.
The overall message I am trying to textualize here has two points:
I am not happy with the changes
---The lack of diversity of choice
---The purging of the specialist core skills
I have genuine concerns with how crafting can be competitive in a fair and meaningful way
---RNG =/= Difficulty and if RNG is what determines the leaderboards, that's terrible...
---Gil spent on gear =/= Competitive skill, I hope the leaderboard wont just be who has the most gil
Not just leaderboards, but leaderboards with prizes:
https://old.reddit.com/r/ffxiv/comme...th_yoshida_by/
Rankings will probably be done through volume and difficulty. You don't have to worry about competition because there will be rampant botting.Q. What is the ranking system for the restoration going to be like?
Y: The ranking will start in 5.2 and it announces who the top contribuers are and just like how the deep dungeon ranking system has "dot pictures for each job", the artits drew the gatherers and crafters with dots. There are also ranking rewards, so i'd like those who are proud to be crafters and gatherers to aim for the top.
Honestly I have no idea how they plan to structure the Ishgard Restoration leaderboards. We don't have enough information to draw any conclusions on that front at all.
But I will ask you this: what choice?
You seem to be complaining that they've taken your choices away, but in reality the choices you had were "complete the synth successfully" or "do it wrong." Unless you'd like to make the claim that your gameplay experience was wholly dependent on Standard Touch having a sub-100% success rate?
I'm actually very happy to see superfluous actions being removed or consolidated. My hotbars will be happy with it too because... christ.
As for specialist actions, yeah I can kinda see your point there except that the reality is specialist actions were pointless. With the possible exception of Byregot's Miracle, what did you use? Did you honestly (be honest) use Whistle While you Work regularly? Because then I'd feel it necessary to ask why you were doing that.
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