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  1. #1
    Player

    Join Date
    Mar 2012
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    408
    Quote Originally Posted by Haydest View Post
    You are dead silly if you think FFXIV flopped because the game was trying to be casual; if ANYTHING the game is far more casual now than it was at launch. Rested EXP bonus that is far superior to the utter-crap system that was Guardian's Aspect? Increased EXP through leve's and the implementation of power-leveling? Whether you argue PLing was intentional or not, the dev's seemed neutral about it to the point that it still exists today.

    AF armor is far more accessible in this game than it was in XI; if you played during NA launch you practically had to beg high level Japanese players to help you finish it because lord knows your static party and LS was likely not strong enough to complete the body piece NM.

    FFXIV flopped because the game was shipped incomplete that only a small percentage of PC users could even run; the PS3 version was not even done at the point (still isn't, arguably speaking) and alienated a good proportion of players. The UI was clunky, there was terrible server and input lag as well as possibly the worst implemented player market in the history of MMO's.

    Once again, stop mistaking that long grinds, and tedious boredom equals to hardcore whereas simplicity must mean casual. I did 4 years of HNMLS in FFXI and at least 5 years of WoW raiding before my real life situation forced me into a less reliable schedule. There were a number of encounters in both that games that I could have said were challenging and also say they were easy.

    People stuck with XI because of the people they made connections with and because of the terrible RNG (not ranger) system that made them kill Fafnir 97 times to get a Ridill, not because it was hard. Let's not count how many times (and hours of sleep lost) it took them even claim the HNM.

    Don't believe me? You can still find the livejournals of plenty of these 'hardcore' FFXI raiders online. If you slowly go through their entries, you'll find that by the end--most of them agreed that the game just became a tedious job.

    FFXI became tedious at the highest level of the hardest to contend with HNMs. The basic gameplay and leveling progression along with story lines were enhanced by the balls to the walls difficulty. Was needing a 6 man party to get a low level rare/ex item annoying? At time but that is also where all those great FFXI memories stem from. The fact that you were utterly incapable of doing anything alone meant that you were ALWAYS with your LS trying to help someone. When 5 people spend 2 hours of their time to help YOU specifically it really makes you bond with them.

    FXIV floptastic start may have been largely due to rushed game syndrome but lets not forget that intellectual abortion of a Fatigue system which was intentionally put in place to make the game accessible to casual players while still trying to maintain their hard core subscribers. The entire system revolved around the idea that the guy with 10 hours a week could be on the same level as a someone with 40 hours in terms of character level was forced on us. Along with the leve system to regulate player's progression so those with more time didn't shoot ahead created an atmosphere of hurry up and wait. Do your leves and afk for 30 minutes until another behest rolled around.

    For all those bright eyed eager FFXI players who were trying out the new game it left the taste of shit and suntan lotion in their mouths. Myself among them. I think we would do well with a radical difficulty ramp up. Get back to the idea that you had to play out the Fantasy in a PARTY. Which every single FF title before and since has revolved around.
    (6)

  2. #2
    Player
    Petdo's Avatar
    Join Date
    Apr 2011
    Posts
    202
    Character
    Ma Nya
    World
    Tonberry
    Main Class
    Goldsmith Lv 60
    The OP might look at other people that have no life and play game for 24/7 and envy them.
    The DoH/DoL class take too much time to lv up ( without helping hand of cause! )
    If people can play only 2-3 hour per day, it will take around 40-50 days to finish 1 DoH class
    So it take around 9-10 month to reach all DoH classes ( assumed you play everyday! )

    DoL is a time-consuming class too because you have to walk around to find node and that count as time sink too.
    I bet it might take some 4-5 month to reach lv 50 of all DoL classes

    DoW/DoM is kind of easy if you have PLer.
    But finding dedicate PLer that will PL you every class to 50 is very hard ==' Who gonna help you for many many hours and he go nothing in return? ( If you are REAL girl it would be another story :P )
    So lvl DoW/DoM class might take another 3-4 month at least for soloing and PTing sometime.

    So total time is around 1 year+ to reach all 50 classes,
    And this game also released for more than 1 year, no wonder why ppl reach all 50.
    But for new player, it will take another 1 year to lv up everything. And I think that's the correct pace.
    After 2.0 launch, SE might lift lv cap and everything should be good-to-go again
    (1)

  3. #3
    Player
    faris's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    594
    Character
    Est Mist
    World
    Balmung
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Petdo View Post
    DoW/DoM is kind of easy if you have PLer.
    But finding dedicate PLer that will PL you every class to 50 is very hard ==' Who gonna help you for many many hours and he go nothing in return? ( If you are REAL girl it would be another story :P )
    Oi, I take exception to that!
    I'm a girl and I've only got two 50s, but I haven't ever been in a PL group. (Call me ridiculous, but I like playing rather than standing there.)
    (4)

  4. #4
    Player
    Petdo's Avatar
    Join Date
    Apr 2011
    Posts
    202
    Character
    Ma Nya
    World
    Tonberry
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by faris View Post
    Oi, I take exception to that!
    I'm a girl and I've only got two 50s, but I haven't ever been in a PL group. (Call me ridiculous, but I like playing rather than standing there.)
    You can use girl power to charm all men to help you!
    (0)

  5. #5
    Player
    faris's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    594
    Character
    Est Mist
    World
    Balmung
    Main Class
    Thaumaturge Lv 100
    Nay, lad. I'm a solo player.
    (2)

  6. #6
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Petdo View Post
    The OP might look at other people that have no life and play game for 24/7 and envy them.
    The DoH/DoL class take too much time to lv up ( without helping hand of cause! )
    If people can play only 2-3 hour per day, it will take around 40-50 days to finish 1 DoH class
    So it take around 9-10 month to reach all DoH classes ( assumed you play everyday! )

    DoL is a time-consuming class too because you have to walk around to find node and that count as time sink too.
    I bet it might take some 4-5 month to reach lv 50 of all DoL classes

    DoW/DoM is kind of easy if you have PLer.
    But finding dedicate PLer that will PL you every class to 50 is very hard ==' Who gonna help you for many many hours and he go nothing in return? ( If you are REAL girl it would be another story :P )
    So lvl DoW/DoM class might take another 3-4 month at least for soloing and PTing sometime.

    So total time is around 1 year+ to reach all 50 classes,
    And this game also released for more than 1 year, no wonder why ppl reach all 50.
    But for new player, it will take another 1 year to lv up everything. And I think that's the correct pace.
    After 2.0 launch, SE might lift lv cap and everything should be good-to-go again
    Not to mention going after the DoL/DoH achievments, go ahead and add on another 3-6 months of chasing those bad boys.

    I think it is possible for them to make XIV more difficult without adding time synchs. What most people don't realise is I am sure SE has more difficult content planned, but they can't add things from the top down. Wait for 2.0 and then wait another 6 months after that for them to start actually releasing 2.0 content, and THEN we can have a conversation about how difficult the game is or isn't. So much of the games current state is still left ofver from the old development team, its not at all fair to try to judge it in its current state.
    (3)

  7. #7
    Player
    JakeRoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    took me a year to get a level 50 i thinks it's JuuuuUSsSttt right.
    (1)

  8. #8
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Noblewar View Post
    FFXI in a year most people only had one or two jobs capped with maybe one craft capped and sub craft to sixty.

    FFXIV in a year people have all jobs and crafts capped.

    Yoshi-P please make the game more difficult, if I'm level 20 and a monster is level 20 then we should be even match to each other and not a one sided fight which I'm guarantied to win. If a monster is my level I shouldn't, unless being real skilled, be able to take on 3-6.

    Please make it difficult to where a party actually needs a tank and cant get away with 7 DD and a healer, each DD soloing a mob well enough that the healer only needs to throw one heal at the end of their battle.

    Please make it to where every class has to pull out their weapon to "cast", even Lord Voldemort needed to use his wand to cast a DD spell. Point being there is no fun in not having to worry about down time weather it be a party or an important fight.

    In the end the game needs to be more difficult. At the moment its not very motivating to get something done when you're almost guarantee a victory.

    I hope you read this Yoshi-P and thanks for you're time.
    well... lv 85 lv cap against lv 50 lv cap?...

    not really fair comparison isnt it?

    have you played FFXI since jp release or after the lv cap has been raised after addons?


    and difficulty is not the perfect word for it... its more about grind "timesink" compared to FF11
    (1)
    Last edited by Tonkra; 03-25-2012 at 08:22 PM.

  9. #9
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Oh this thread again.

    I am happy the way this game is difficultly wise, remove power-levelling and provide better low and mid level content and I think the game will be good for the general casual player.

    SE don't care about the hardcore crowd they are limited in number and its not where the money will be when PS3 launch comes round.
    (5)

  10. #10
    Player

    Join Date
    Feb 2012
    Posts
    156
    Should this realy even have been posted/talked about? Where's the common sense I love from the community?
    (0)

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