Quote Originally Posted by Noblewar View Post
FFXI in a year most people only had one or two jobs capped with maybe one craft capped and sub craft to sixty.

FFXIV in a year people have all jobs and crafts capped.

Yoshi-P please make the game more difficult, if I'm level 20 and a monster is level 20 then we should be even match to each other and not a one sided fight which I'm guarantied to win. If a monster is my level I shouldn't, unless being real skilled, be able to take on 3-6.

Please make it difficult to where a party actually needs a tank and cant get away with 7 DD and a healer, each DD soloing a mob well enough that the healer only needs to throw one heal at the end of their battle.

Please make it to where every class has to pull out their weapon to "cast", even Lord Voldemort needed to use his wand to cast a DD spell. Point being there is no fun in not having to worry about down time weather it be a party or an important fight.

In the end the game needs to be more difficult. At the moment its not very motivating to get something done when you're almost guarantee a victory.

I hope you read this Yoshi-P and thanks for you're time.
FFXI is famous for the boss that was so hard people got sick because they refused to take breaks and SE had to nerf the heck out of it to make a wipe timer so people would get up and eat instead of playing constantly. Salvage, Absolute Virtue..in general completely different as for difficulty. I am not sure if I want it the XI difficulty but I would play the game either way because I still find challenges at my level.

It took me some time to realize that it was not challenging to fight a mob [at my actual level] in XIV that in XI would be considered an "even match". I figured this out by accident because I started playing as I did in XI, anticipating a far more challenging mob and when I got linked, I realized it.

It is strange having crafting recipes actually in the game and crystals/items that add themselves to the recipe.

Having food stats on the food and in game pop up help, actual user manuals and crafting recipes on line that are not solely fan made websites.

I can't take any of these things for granted because of my time in XI. I am in the middle of choosing and not certain if I want things to be harder again. If anything, having a hardmode button with greater rewards for difficulty [kinda like levees but on non levee mobs too] might just be enough to satisfy both sides.

And there are still some die hards who still play XI and absolutely love it. I like having both games as an option. People will complain no matter what is done though, I am certain of this.