The ease of the game is why I actually play this instead of XI. I got tired of having to find groups for everything past lvl 10 lol
The ease of the game is why I actually play this instead of XI. I got tired of having to find groups for everything past lvl 10 lol
I dont know how many of you still play XI but you are comparing XIV to the XI of the past.
You can have a 99 in no time at all now. Most players do Grounds of valor till LV30 then hop right into abyssea 18 man XP parties doing pages, helping the party open boxes & go from 30-60 in a few hours. It took me 5 years to level and gear 6 classes. After abyssea I did 4 more jobs all while keeping the 6 I had up to par with the new LV caps.
I can honestly say I like it better. more ppl with more classes makes it easy to mix it up when building parties and I get to play more classes I enjoy, getting alot less "Can you come BLM Neek? were short a few BLMs."
My point is somewhere over the years of running XI someone must have decided XPing new classes shouldn't take a year and keep new players from seeing all the other great stuff the game has to offer. There are alot other ways to keep people busy.
Last edited by Neekzz; 03-26-2012 at 11:20 PM. Reason: bad grammer
Because FFXI has been remodeled into something that barely resembles what the game was in its prime. The vast majority of players didnt want a level cap increase, didn't want endgame events reduced to soloable shells of what they once were, and didn't want EXP handed to them and everyone around them (For the love of God, don't bring up that ridiculous "Don't like it? Don't do it." argument. That's not what an MMO is about). Nobody is going to go back to FFXI because they don't like this game. They came to this game because FFXI fell apart.
You all seem to think that its just a handful of "FFXI elitists who want this game to be FFXI-2" making these suggestions. Its not. People level every class to 50, not because they're bored and there's nothing else to do, but because they can and it's the new norm because they can. You have to if you want a good reputation and good invites. It's gross.
If they put a level cap on some stuff, there would be mid-level content. Toto-rak, certain quest battles, if you level capped them, there would mean at level 30, you have no more benefit over the player at level 50 (for example). There's enough mid-level content to justify a slower leveling system.You do realize this game is meant to be solo/casual friendly right...? This game isn't meant to be tough like FFXI, at least not in terms of the level grind. I am tempted to agree that leveling might be a little too accelerated at this moment though. But, without throwing any mid level content in, why bother dragging out the process?
Why do people respond with these little trendy phrases so quickly? It's really annoying.
I dont know why you play this game, but i dont need "good reputation", because i dont define myself by accomplishments in this game. My only level 50 Class is Lancer and i have no problems getting invites for anything i want to do, be it Ifrit, DH, AV or whatever. I dont have problems finding a party and i dont care about reputation. I play this game because its fun.
There is a difference between Time Sink and Difficulty.
FFXI leveling was a time sink when in a good group. Everyone knows that if you had a bad tank or healer that the difficulty got a lot harder. In FFXIV you don't need a tank and as long as your healer knows how to target and press cure, you're set. If one of your DD or Tank died in FFXI the fight got a lot harder because there was the risk of your healer running out of mana even if they had some sort of refresh on them. This is the difficulty I'm talking about that very few are understanding. People didn't want to not level in XI because of a long grind, if fighting one monster or two was a joke like it is here, a lot more people would of grind all their jobs to 75 pre ToAU. If monsters were harder people would think more about weather they wanted to solo or party and PL'ing wouldn't be as effective.
People who believe that the game only exist at capped level, tell me, when have you ever played a single player game, where all you did was killed monsters till you capped abilities and spells so that you can actually start doing the "fun" stuff? Its that mentality that ruins MMO's. To say that there isn't enough mid content in the game is WAAAAY off. Even if there was more mid content than end game, these people wouldn't do it because they don't believe anything is "fun" unless its end game.
I hate to do this but you are comparing an incomplete game, which will be scrapped, to FFXI...which had been out as a complete game for a year with an expansion before it ever came to the US.
Basically wait until 2.0, which is the complete game, before making any comparisons...at least a year into 2.0 to be fair. Difficulty cannot be balanced in a game "under development", which is what FFXIV is.
Sorry but anyone saying its not fair to compare a complete game to an incomplete game is really an invalid point. Unless the game was free (which it wasnt) by free I mean completely free (meaning everyone got the money they spent on the disc/key) its fair to compare the RELEASED version to "enter comparison here" version.I hate to do this but you are comparing an incomplete game, which will be scrapped, to FFXI...which had been out as a complete game for a year with an expansion before it ever came to the US.
Basically wait until 2.0, which is the complete game, before making any comparisons...at least a year into 2.0 to be fair. Difficulty cannot be balanced in a game "under development", which is what FFXIV is.
I can argue that SE wouldn't release an incomplete game, so that means the game was complete! Its one thing to release and incomplete game to releasing a "completed" game with a broken engine. Of course I'm not trying to get all technical smart ass on people but I try to view all things from all angles and as a gamer if this difficulty doesn't change, people will most likely not stick around like they have in FFXI.
Lol its an invalid point because its inconvenient for you? Not an argument.Sorry but anyone saying its not fair to compare a complete game to an incomplete game is really an invalid point. Unless the game was free (which it wasnt) by free I mean completely free (meaning everyone got the money they spent on the disc/key) its fair to compare the RELEASED version to "enter comparison here" version.
I can argue that SE wouldn't release an incomplete game, so that means the game was complete! Its one thing to release and incomplete game to releasing a "completed" game with a broken engine. Of course I'm not trying to get all technical smart ass on people but I try to view all things from all angles and as a gamer if this difficulty doesn't change, people will most likely not stick around like they have in FFXI.
SE acknowledged it was an incomplete game by cancelling payments and letting ppl pay free for an entire year. And you want to compare THAT to FFXI? As I said, its not a fair comparison. The only reason we are paying for it now is because they can't afford to fix it otherwise. Why would they be making FFXIV 2.0, and scrapping this one, if this was a complete game as you are trying to hypothetically argue? FFXIV 2.0 is a new game, this is like a bridge into it. As I said, comparing a complete game to an incomplete game is not a fair comparison. Its just not. If you insist on making it, fine, but anyone with an ounce of logic can see the error in your comparison.
Thats like trying to compare the taste of ripe bananas in Jamaica to some not yet ripened bananas in, idk, California. Yeah you can conclude that Jamaica's bananas are better, but its not a fair comparison. You didn't even give California's bananas a chance to mature and ripen yet. You're comparing the faculties of a full-grown adult to those of a child. Seriously.
i agree it should have a higher top end of difficulty, but i also think that the speed to 50 is a blessing at this point. It will allow the new players at 2.0 to catch up somewhat before the cap increases. From 50 on though, it should not be nearly as fast.
50 out of 100 could be like saying 37 out of 75.
It took a damn long time to reach 75, but getting everything to 37 would be relatively easy.
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http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
Make it happen.
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