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  1. #1
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rukkirii View Post
    We’ve been told that there are some very interesting ideas floating around the developer’s room for notorious monster spawn conditions in 2.0! Although, I cannot tell you what they have in store for you just yet (of course, right? ), I hope this information piques your interest.

    There are a lot of great ideas in this thread so far, we would love to hear more of what you would like to see so that we can continue to share your ideas with the dev. team.
    This thread isn't for Notorious Monsters. This thread is for Highly Notorious Monsters -_-.
    (4)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

  2. #2
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Richard_BG View Post
    This thread isn't for Notorious Monsters. This thread is for Highly Notorious Monsters -_-.
    I think HNM's follow the same group as normal nm's for devs I thought players made the term HNM up very much like Af when the devs keeps saying the gear we got isn't AF >.>.
    (4)

  3. #3
    Player
    Richard_BG's Avatar
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    Oct 2011
    Location
    www.bluegarter.guildwork.com
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    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Firon View Post
    I think HNM's follow the same group as normal nm's for devs I thought players made the term HNM up very much like Af when the devs keeps saying the gear we got isn't AF >.>.
    The JP community coined the term HNM but I highly doubt that they received the same "treatment" and design as regular NMs from the dev team in FFXI. They are in a league of their own which is why they are considered "HNM".
    (0)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

  4. #4
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Richard_BG View Post
    The JP community coined the term HNM but I highly doubt that they received the same "treatment" and design as regular NMs from the dev team in FFXI. They are in a league of their own which is why they are considered "HNM".
    When they added Dodore and such they was just called NM's by the Dev team which means they basically fall in the same category. HNM is just a player term, all nm's in the game are just NM's to the dev team and nothing more.
    (1)

  5. #5
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rukkirii View Post
    We’ve been told that there are some very interesting ideas floating around the developer’s room for notorious monster spawn conditions in 2.0! Although, I cannot tell you what they have in store for you just yet (of course, right? ), I hope this information piques your interest.

    There are a lot of great ideas in this thread so far, we would love to hear more of what you would like to see so that we can continue to share your ideas with the dev. team.
    Ah, thanks for the response!

    A small feeling of success! Hopefully this is a step in the right direction!

    Let's keep the ideas, and criticisms up guys. The OP is waiting for further edits and additions
    (2)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  6. #6
    Player
    Abhayaa's Avatar
    Join Date
    Mar 2012
    Posts
    43
    Character
    Sri Ahbayaa
    World
    Durandal
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rukkirii View Post
    We’ve been told that there are some very interesting ideas floating around the developer’s room for notorious monster spawn conditions in 2.0! Although, I cannot tell you what they have in store for you just yet (of course, right? ), I hope this information piques your interest.

    There are a lot of great ideas in this thread so far, we would love to hear more of what you would like to see so that we can continue to share your ideas with the dev. team.
    Thank you SO much for the response! It's good to hear there are ideas being passed around on this. Thank you for taking the time to listen.
    (1)

  7. #7
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Rukkirii View Post
    We’ve been told that there are some very interesting ideas floating around the developer’s room for notorious monster spawn conditions in 2.0! Although, I cannot tell you what they have in store for you just yet (of course, right? ), I hope this information piques your interest.

    There are a lot of great ideas in this thread so far, we would love to hear more of what you would like to see so that we can continue to share your ideas with the dev. team.
    Condition spawn : Rukkirrii spawns in Sphoshae when there is a player level 25+ in the dungeon.
    Level : (matches highest player's level inside Sphoshae) + 3 additional levels
    Behaviour : Hunt down the highest level player (minimum of level 25), then the next highest level player and so on until no player level 25+ are found in the dungeon. (despawns then)
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Quote Originally Posted by Rukkirii View Post
    We’ve been told that there are some very interesting ideas floating around the developer’s room for notorious monster spawn conditions in 2.0! Although, I cannot tell you what they have in store for you just yet (of course, right? ), I hope this information piques your interest.

    There are a lot of great ideas in this thread so far, we would love to hear more of what you would like to see so that we can continue to share your ideas with the dev. team.
    I bet that it has tO do with the weather system...
    (0)

  9. #9
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    For specification...

    Quote Originally Posted by Rukkirii View Post
    We’ve been told that there are some very interesting ideas floating around the developer’s room for notorious monster spawn conditions in 2.0! Although, I cannot tell you what they have in store for you just yet (of course, right? ), I hope this information piques your interest.

    There are a lot of great ideas in this thread so far, we would love to hear more of what you would like to see so that we can continue to share your ideas with the dev. team.
    I definitely do not want anymore NMs that are like the Lv25-35 NMs we have now. More accurately, I'm refering to the quality of the loot and the quality of the conditions in order for these NMs spawn.

    I'm not sure if this is the general consensus of this thread or not, I assume it is.

    Also, I would like a variety of HNMs w/ a variety of spawn conditions. The best thing I can use for reference in game is Dodore and the Doublet... The drop still holds value even over a year later, which is just like a few hundred of the NMs they had in 11.
    (3)
    Last edited by SniperRifle; 04-06-2012 at 06:08 AM. Reason: s

  10. #10
    Player
    MizoreShirayuki's Avatar
    Join Date
    Mar 2011
    Posts
    187
    Character
    Mizore Shirayuki
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Rukkirii View Post
    We’ve been told that there are some very interesting ideas floating around the developer’s room for notorious monster spawn conditions in 2.0! Although, I cannot tell you what they have in store for you just yet (of course, right? ), I hope this information piques your interest.

    There are a lot of great ideas in this thread so far, we would love to hear more of what you would like to see so that we can continue to share your ideas with the dev. team.
    Hey Rukkirii, I've been told that my friend's as well as my own opinion about this game may or may not change with 2.0! Although, I cannot tell you what our opinion will be right now (of course, right? ), I hope this information piques the dev's interest.

    There are a lot of great ideas that get mulled over and delayed til 2.0, the players would love to hear more of what we can see not being delayed til 2.0 so that we can have a reason to actually continue to pay subscription fees.
    (0)
    Last edited by MizoreShirayuki; 04-07-2012 at 03:06 PM.

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