I need nidhogg. I miss nidhogg. And i need KA! lots of KA.
I need nidhogg. I miss nidhogg. And i need KA! lots of KA.
You are so stuck on FFXI's HNM mechanics that you cannot see of any other method. Make the NM a guaranteed 21hr repop and you just eliminated the stupid pop window mechanic along with moving the HNM timewise.Your version of "well designed content" revolves around a broken system that does in fact revolve around you. There needs to be 2 systems because what people like you want does not match up with what others want. Your version with no windows would literally move the HNM spawn by maby 5-10min's at a time, after the HNM being in the same time zone for likely weeks and weeks... and weeks it would move to another time zone, then people in the first time zone would have to wait many many months for it to cycle back to the start.
Racing another LS is at least more engaging than playing the waiting game. And with a known pop time, racing would only happen if you overlap with other HNMs. As far as holding, rage timers were implemented for this reason.If HNM's just popped without windows, LS's would end up competing over who makes it to the area quicker. Or even worse, a LS would claim and hold the mob. That's not a solution. That just starts drama. Anyone remember GMing a LS for holding a HNM? I've seen that happen at Fafnir, Tiamat, and KV.
Of course, holding might not be as big of an issue in XIV ARR as it was in XI because we don't have shadows to mitigate damage.
I hated windows. However, I would much rather deal with windows over racing with other LS's in order to get the claim first. And I'll admit I never really thought about how windows were used to shift the pop to a different time zone. It really does make a lot of sense when considering the bigger picture.
Since I haven't seen anyone mention it: Salvage was another option if you weren't able to do HNM's / Einherjar. Most of the Salvage gear was better than the HNM drops. Personally, I ended up spamming Salvage due to that fact.
You guys are also forgetting XIV doesn't share XI's claiming system nor is ARR going to share 1.0's loot system either. Yoshi already mentioned that people that help kill something will get rewarded too, to what extent is yet to be seen though.
Last edited by Kikosho; 02-04-2013 at 06:36 PM.
Shan! <3
silly how you been, hope everything ok for you!
and pop on msn more or if you have any other way to contact you haha
It wouldn't be too different honestly. People that want to camp HNMs will show up at the start of the window. This number always fluctuates based on time zone, other events LS have planned, and how many people actually know the ToD. As for moving the NM rapidly though time zones, I can handle that if it means there is no silly waiting game. However, you also are going under the assumption that there would be a minimal amount of HNMs around. Add something like 20 HNMs and you'd be hard pressed to fight every single one of them along with doing instances in the day.A 21 hour repop would move the HNM too rapidly throughout the time zones. The goal of a HNMLS is get claims consistently. Not claim... wait a few days... then get another chance to claim again.
Also, wouldn't that idea just replicate Atomos? Remember how everybody just showed up a few min before Atomos was due to pop? Then again, the servers are supposed to be more stable *shrugs*
edit:
Tiamat racing was more fun than waiting so yes, I'd take that. When my ls would lose claim to a race, we'd leave a mule to get ToD and carry on with our day while still being ready to race back if the group would wipe. As far as rage mechanics, XI's rage mechanic was super tame. It would take an hour for it to rage and even then, it would be a slowly increasing rage. XIV "fixed" rage timer by making the mob automatically hit for max damage right as soon as it hit rage and by not making it a ridiculous 1hr.I take it you liked racing to Tiamat? I sure didn't like hearing how someone from another LS already claimed it... while I'm still on the way.
And I don't think I ever saw a competent group rage a HNM. They were always just a few min shy of the rage timer (even after holding). So yeah, the rage timer didn't really accomplish much.
Sup babygirl~ I forget msn exists >.> Still playing Tera and losing my money at the arcade D:
Last edited by Kikosho; 02-04-2013 at 07:08 PM.
lol gota get hold of you for beta silly! haha
Even from the standpoint of being in a HNM LS, I am very aware of NM fatigue. I have spent entire days doing the same menial tasks over and over, spawn condition variety would be great. From monopolizing Dodore and Uraeus, to alternating between AV and CC, NM fatigue does exist. We the players experience this fatigue.
All I want is SE to bring back some type of events like HNMs camping, Dynamis and Sky/Sea for us that hardcore players switching to FF14. Those kinda events to me where the best, not only because of it's competition and drama... HNM LS to me was where I would my virtual family and where I can find really dedicated players with skills.
Just an thought that throws back to an old FFVI idea combines two beloved concepts of instanced dungeons and NMs. Imagine an NM encounter that also serves as an instanced dungeon!
Now you maybe thinking, Asael... What the hell have you been smoking??? Well... That's not important. But anyways I was watching over some old lets plays of FFVI and one monster in particular just struck me as interesting and I thought it would be a very fascinating addition to FFXIV. The monster I speak of in this case is known as Zone Eater. What Zone Eater would do is if you sat idle long enough he would eat you, and after a quick loading screen (or possibly a CS in this case) you would find yourself inside a dungeon within the beast's gut. The dungeon itself could be considered the equivalent of AV or CC but yet could also serve as a major NM fight if you chose to just go all out against it.
If this still isn't clear you can always just google FFVI Zone Eater and you should get the idea.
Impressions?
I would also like to see HNMs in this game. I do agree that cutting down the respawn time and windows would be a good idea. Or even the random pop idea throughout an entire zone (similar to Sandworm and Dark Ixion) would be an awesome idea, as someone else said. It would make it so everyone has a chance at killing said nm and receiving whatever items it drops. Just please make it a challenge, not a time sink.
Also someone else had the idea of maybe when you find that HNM your group gets teleported to an instanced zone. I think that is an awesome idea. If this is implemented though, I think if they make the HNM pop at a random time in any zone, everyone who is in the party or alliance no matter where they are in the game should get ported to said zone, but I think before we are ported it should ask us "would you like to be teleported to this zone?". That way you don't have to wait 30 mins for everyone to gather together and if you choose to not participate you have a choice. This way you still have that competition of finding the HNM if multiple ls's are out looking for it but do not have to worry about someone stealing the hate due to how the claim system is.
Dark Ixion/Sandworm type spawn or "hunting" conditions so you have to compete, spawn times that give it some mystique and make the world feel alive, and only on harder content the rest of the NMs can be found in FATE. I think this is what the majority of people have been shouting since the first page. Get ready for B3 where we can make are voices heard on the other forums.
Spitballing here so bear with me. Wouldn't we all scream awesome if Nidhogg randomly attacked a city every 48~72 hours? It could start out as a FATE event where everyone/anyone can fight him off, then you have to chase him on your chocobo with the rest of your free company to his lair where you instance in. Any Free Company can instance in but he'd be extremely hard to beat with rare drops/drop rate etc. It eliminates the competition drama, still kinda gives the same affect.
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