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  1. #1
    Player
    Takeshi_Eiketsu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    174
    Character
    Takeshi Eiketsu
    World
    Maduin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Thugwaffle View Post
    I think it would be a decent idea if HNMS required a huge number of people to kill ... 15+ and then once Your character has killed said HNM, you get locked out from being able to claim it again for a few days or whatever time period is deemed fit. This way the same people/group can't keep camping the HNM and killing it over and over again. The same could apply for reg NMS as well, but a lesser duration.
    I don't think that would work for everyone. While it seems like it would solve the problem, I can honestly say I would be upset at not being able to kill a mob(NM/HNM in this instance) that is right in front of me, simply because of an invisible countdown timer of a previous kill.

  2. #2
    Player
    Thugwaffle's Avatar
    Join Date
    Feb 2013
    Posts
    15
    Character
    Cosmic Artifact
    World
    Excalibur
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Takeshi_Eiketsu View Post
    I don't think that would work for everyone. While it seems like it would solve the problem, I can honestly say I would be upset at not being able to kill a mob(NM/HNM in this instance) that is right in front of me, simply because of an invisible countdown timer of a previous kill.
    What if it worked like a phasing lock thought to where after you've killed the NM, said NM will not appear in that zone for you as it will be phased out for an hour or two so you cant see what you are missing unless of course you are grouped with someone who needs help to kill it you could assist them, but not be eligible for loot that isnt rare/ex.
    (0)
    Last edited by Thugwaffle; 02-03-2013 at 03:46 AM.

  3. #3
    Player
    Takeshi_Eiketsu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    174
    Character
    Takeshi Eiketsu
    World
    Maduin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Thugwaffle View Post
    What if it worked like a phasing lock thought to where after you've killed the NM, said NM will not appear in that zone for you as it will be phased out for an hour or two so you cant see what you are missing unless of course you are grouped with someone who needs help to kill it you could assist them, but not be eligible for loot that isn't rare/ex.
    That could work, but it may become too much work on the server side, having to keep track of everyone's NM visibility in a given zone. I don't know for certain though, because I am not a programmer, lol.