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  1. #1111
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Andrien View Post
    Do you even know what playing on your own time, your own pace, and not on anyone else time means? Please explain in detail what is being sacrificed playing at your own pace, because that analogy you posted is not very strong.
    Lol, wait who said anything about stuff being sacrificied by playing at your own pace?

    I only quoted exactly what was said, there was no analogy.. It seems your own posts have confused you.. So I'd prolly be wasting both our times by carrying on this particular convo..
    (0)

  2. #1112
    Player
    Takeshi_Eiketsu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    174
    Character
    Takeshi Eiketsu
    World
    Maduin
    Main Class
    Pugilist Lv 90
    I guess, what it comes down to here, is feeling of some sort of accomplishment. With three hours of gathering I would feel accomplished, because I got items. On the flip side, if I spent three hours camping and did not get the claim, then I would feel I wasted my time (even though I know when it died, the window means I have to do more waiting still later).

    So I think this is ultimately where our opinions differ, because I think that even though you may have waited and not received the claim, the knowledge of its death time would deem the time spent worthy to you.

    But, since we agreed that the gear could be obtained by other means, my opinion of the time spent on a camp being wasted if not receiving the claim is meaningless and your opinion on the same matter is meaningless too, for us to go back and forth on it would just be counterproductive. It seems we have reached a mutual agreement and understanding even though our opinions differ on a small aspect of it, which is a win/win in my book.

    (If I am wrong in my assumption, please correct me.)

  3. #1113
    Player
    Takeshi_Eiketsu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    174
    Character
    Takeshi Eiketsu
    World
    Maduin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Thugwaffle View Post
    I think it would be a decent idea if HNMS required a huge number of people to kill ... 15+ and then once Your character has killed said HNM, you get locked out from being able to claim it again for a few days or whatever time period is deemed fit. This way the same people/group can't keep camping the HNM and killing it over and over again. The same could apply for reg NMS as well, but a lesser duration.
    I don't think that would work for everyone. While it seems like it would solve the problem, I can honestly say I would be upset at not being able to kill a mob(NM/HNM in this instance) that is right in front of me, simply because of an invisible countdown timer of a previous kill.

  4. #1114
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Takeshi_Eiketsu View Post
    I guess, what it comes down to here, is feeling of some sort of accomplishment. With three hours of gathering I would feel accomplished, because I got items. On the flip side, if I spent three hours camping and did not get the claim, then I would feel I wasted my time (even though I know when it died, the window means I have to do more waiting still later).

    So I think this is ultimately where our opinions differ, because I think that even though you may have waited and not received the claim, the knowledge of its death time would deem the time spent worthy to you.

    But, since we agreed that the gear could be obtained by other means, my opinion of the time spent on a camp being wasted if not receiving the claim is meaningless and your opinion on the same matter is meaningless too, for us to go back and forth on it would just be counterproductive. It seems we have reached a mutual agreement and understanding even though our opinions differ on a small aspect of it, which is a win/win in my book.

    (If I am wrong in my assumption, please correct me.)
    +1.

    /10char
    (2)

  5. #1115
    Player
    Thugwaffle's Avatar
    Join Date
    Feb 2013
    Posts
    15
    Character
    Cosmic Artifact
    World
    Excalibur
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Takeshi_Eiketsu View Post
    I don't think that would work for everyone. While it seems like it would solve the problem, I can honestly say I would be upset at not being able to kill a mob(NM/HNM in this instance) that is right in front of me, simply because of an invisible countdown timer of a previous kill.
    What if it worked like a phasing lock thought to where after you've killed the NM, said NM will not appear in that zone for you as it will be phased out for an hour or two so you cant see what you are missing unless of course you are grouped with someone who needs help to kill it you could assist them, but not be eligible for loot that isnt rare/ex.
    (0)
    Last edited by Thugwaffle; 02-03-2013 at 03:46 AM.

  6. #1116
    Player
    Takeshi_Eiketsu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    174
    Character
    Takeshi Eiketsu
    World
    Maduin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Thugwaffle View Post
    What if it worked like a phasing lock thought to where after you've killed the NM, said NM will not appear in that zone for you as it will be phased out for an hour or two so you cant see what you are missing unless of course you are grouped with someone who needs help to kill it you could assist them, but not be eligible for loot that isn't rare/ex.
    That could work, but it may become too much work on the server side, having to keep track of everyone's NM visibility in a given zone. I don't know for certain though, because I am not a programmer, lol.

  7. #1117
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Exn View Post
    Lol, wait who said anything about stuff being sacrificied by playing at your own pace?

    I only quoted exactly what was said, there was no analogy.. It seems your own posts have confused you.. So I'd prolly be wasting both our times by carrying on this particular convo..
    At the end of your post your suggesting all fans of the window system are sacrificing their friends, family relationships, and/or professional life because we camped a mob??
    What about ppl who spend hrs on end gathering? Crafting? Solo questing? Leveling?.. So I guess anyone who spends more than an hour or two at a time playing ARR must not have their priorities straight?
    Analogy: comparability between two things.

    If you don't call that an analogy.. Then you don't even understand your own nonsense.. You proved not to understand what you quote as well.. Now you resort to bait and switch because you can't even make a valid point. Thus this is why called you out on it.

    This is getting old, lets agree to disagree.
    (0)
    Last edited by Andrien; 02-03-2013 at 04:30 AM.

  8. #1118
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Thugwaffle View Post
    ... once Your character has killed said HNM, you get locked out from being able to claim it again for a few days or whatever time period is deemed fit. This way the same people/group can't keep camping the HNM and killing it over and over again.
    I recall one of the initial "letters" mentioned something about having a timer/counter on the loot once you have received the item. While it isn't at the front end limiting the claiming, it sort of works on a similar basis by limiting the backend, the number of times you can roll for the reward.

    jc
    (0)

  9. #1119
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Alhanelem View Post
    1)I don't see how the amount of time a monster takes to spawn or the amount of that time that you actually end up waiting for it is relevant. good drops should be rewarded more for challenge than for the amount of time you spend twiddling your thumbs. I don't see why sitting around camping waiting for an NM to pop makes you more deserving of a reward than if you just have a challenging fight with low drop rates. I've never minded once a day spawns, but I do mind the 3 hours of 30 minute spawn windows.

    2)Specifically at the first part of your sentence, it's really not possible to make it where every time you fight a monster it feels amazing. It always feels better the first time- but it sure doesn't feel better when the fight is easy and the only hard part was beating 100 other people to pressing the claim button. XIV 1.0 had its share of rare drops that not everybody had. Did they need 3-7 day spawns with 30 minute windows throughout? No, they didn't. You can't tell me you didn't get this kind of charge out of getting a piece of darklight. If you do, you're being hypocritical, because those weren't common items.

    3)That's fine to me as long as the rewards are equivalent in quality (obv. there would be limits on how often you could challenge the instance or have a lower drop rate if you could challenge it more often). If some people want to sit around waiting for something to pop, that's their perogative, but I don't feel that being idle for a few hours entitles someone to a bigger reward.

    Just because we don't find camping very fun doesn't mean we're not hardcore players- I'm very much a hardcore player- but I prefer to spend my time in the game immersed in the content as much as possible. I want reward consummate with risk not wait time.
    1) So lets all get this right, even though both sides of this have been stated over and over. You... personally... have limited time to play, but are in favor of 24hr respawns but 100% against windows.

    Now lets think this through... if something spawns exactly 24hrs after the previous respawn and there is nothing to move the window to other time zones... ever... either you or every single other time zone would never see this mob, have no windows means literally seconds of available time where you would have to be there every day for the claim, end of story.

    2) I was going to say FF11 did it, but no, it was by far the closest though, the first maby 5 kills was amazing reguardless of drops, but after that I needed a good drop generally (some of those wake up in the middle of the night to claim/kill days was a happy moment reguardless of drops), but the fact that every single time i saw an e.body/ridill/d.ring/a.body or any drop anyone there needed atleast in my eyes means they did it right.

    3) OMG... its called einherjar, it had literally the exact same drops as the HNM's, and had higher drop rates... and more drops, for the love of god look up einherjar or something so I can stop repeating it.

    Camping/having windows has nothing to do with being "hardcore", it makes economical sense. Believe it or not having windows would not benefit me or any of these other people, windows share the HNM's between time zones and keeps them rare at the same time. All of these other methods we keep getting repeated to us sacrifice one or the other, your either trying to keep the HNM in your specific time zone 100% of the time (which you are), or others are trying to lower respawns/make it an instance and make it worthless and burn the content within weeks of release.

    In short, you do not have to like windows, but they should be there to keep the balance, you have an alternative... or atleast you did in FF11, what you should be fighting for is making sure an event is released like einherjar (in terms of having the same drops).
    (3)
    Last edited by Jeronlmo; 02-03-2013 at 10:42 PM.

  10. #1120
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Takeshi_Eiketsu View Post
    (1.) Yes, those who have to work more hours than you do, should have the same chance and right to get the gear that you do. Just because you don't work as hard or as much as others, does not make you special in games.

    (2.) That is a horrible analogy. So a 2 hour a day person gets 40$ an hour (hypothetically to match your analogy), and the 8 hour a day person makes 10$...then they both make 80$ a day...that is your analogy to making HNMs fair so that anyone on any schedule can have a chance at (A REALISTIC CHANCE, not your "If you're in the right window, then good for you, if not then your screwed" chance.)

    3.)A BETTER analogy would be: There is a contest that gives away a computer if you can complete an obstacle course, and this course is open 24 hours, now the person who lives in mommy's basement and the 9a-5p worker has a chance at it.

    4.)What you want is: Contest is the same, but only runs from 3p-5p every day or two days. NO PROBLEM FOR BASEMENT BOY! But unfortunately for the worker, he has to hope that it matches his days off.


    5.)PS. I don't work, I go to school for only 4-5 hours a day. Monday-Friday, and I live with my wife's parents. So I am one of the "LOT OF FREE TIME" people, and I don't agree with your statement.
    Work smart, not hard, you working 12hrs a day is not my problem, I own my own business and do alot of the work I do from home. This argument is sad and you should stop trying to use it, anything at all involving your real life, I do not want to hear it.

    1) The word Chance plays a big role here. The fact that you work more than others, does not mean that in this game you should have equal chances by default, the fact that you have a chance though, should always hold true.

    Lets say you play WoW, you play once a month and considering raids have week-long lockouts your only going to do said raid once a month, you had 1 chance.

    Now lets say someone else in the world plays WoW, they play every day because they actually enjoy gaming and that pos game, they have 3 chance at that same raid.

    I understand this math is almost impossible to understand but if you play more, you get more, your chances go up.

    2) The analogy works fine.

    Quote Originally Posted by Kryptic View Post
    People claiming to not have enough time to wait for HNMs
    That's the beauty of HNMs you don't have to wait depending on the window at hand. If it's in your time zone and in your schedule great you are able to go after it and hope you get claim on it. If you don't and if it fits into your schedule when it's getting ready to respawn good luck to you. But to be so selfish as to say every piece of content has to fit around my life and work schedule is ridiculous. There are a ton of people who only go to school or work a few days a week or both whatever it may be. So people who have the option to play 8-10 hours a day should have the same chance at good gear as someone who plays an hour a day? That's unfair and makes almost every piece of gear less rewarding to get.
    That's like if we worked the same job but I worked 8 hours a day and you only had to work 2 hours a day but we get the same pay.
    I am not responding to this quote above, this is me still responding to Takeshi_Eiketsu (just to avoid confusion..)

    You seem to think that no matter the time played, all people that ever log on should have the exact same chance at anything at any given time (aka you) so lets test this analogy under what you seem to think.
    Person A) working 8hrs, lets say he makes $80.
    Person B) working 2hrs, Under your theory would have to also make $80.
    To us, this is what you are trying to sell us, its insane, if I play more than you, I get more. The fact that you have poor time management should not/is not my problem, maby a RPG would more readily fit your lifestyle.

    3) Your analogy would imply that you believe a 24hrs respawn literally means a 24hr window... herp derp I believe is the correct responce to this.

    The actual fact is if windows were 21-24hrs (3hr in total). Everybody has equal chances to claim HNM's, the difference if you play more is that you get those same chances more often by means of time zones. The chances are always there for you if you log on more, you just refuse to.

    4) This if anything speaks against what Alhanelem wants, the only time this would ever happen is if there are no windows, the fact that windows existed in FF11 kept the time when the HNM spawned, moving. Every few days the window would have moved 2-6hrs.

    5) Dont care.
    (2)
    Last edited by Jeronlmo; 02-03-2013 at 10:47 PM.

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