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  1. #11
    Player
    Kryptic's Avatar
    Join Date
    Jul 2011
    Posts
    36
    Character
    Vanquish Rainemard
    World
    Balmung
    Main Class
    Thaumaturge Lv 50

    I am going to attempt to address everything that I've skimmed through and read:

    The Timers
    The timers are long and painful to a lot of people because waiting 21-24 hours is not fun to them.
    Thing is it was like this so that it could fluctuate through the time zones and not just be stuck in one.
    I am not saying that HNMs should all be 24 hours but ones that give ridiculously game-changing gear should not respawn more than twice in a day. When you fight something 14 times a day because it's force spawn it loses its “wow” factor and just becomes a task. After killing Fafnir for more than 4+ years I still thought it was the coolest thing when we fought him. Killing Ifrit was cool the first 2 times but after that it just became a job it wasn't amazing anymore, this is what every HNM would feel like if it was force pop.

    Force Pop vs Timed Pop
    Listen I am not saying “only make timed HNM pops” that's not true at all. The game needs as much content as possible so make force popped nms apart of whatever story line or task similar to ZNM in ffxi and make HNMs a separate entity.

    Open world “F.A.T.E” events or whatever they are called
    I don't remember who wrote it but someone said just make one big monster and let everyone kill it and whoever gets the drop gets it. How is that fun or challenging? You just send an infinite barrage of bodies at it until it dies. The point of HNMs more so the kings was so lay down a strategy to fight it. If you just threw bodies at KB without kiting it and good hate control etc you could wipe every time. I'm not saying these aren't a good thing they have to be done right to avoid massive lag and just pure chaos when it should include skill and discipline. Campaign and besieged did this right based on on how you helped you got points and could use the points to trade for gear.

    People claiming to not have enough time to wait for HNMs
    That's the beauty of HNMs you don't have to wait depending on the window at hand. If it's in your time zone and in your schedule great you are able to go after it and hope you get claim on it. If you don't and if it fits into your schedule when it's getting ready to respawn good luck to you. But to be so selfish as to say every piece of content has to fit around my life and work schedule is ridiculous. There are a ton of people who only go to school or work a few days a week or both whatever it may be. So people who have the option to play 8-10 hours a day should have the same chance at good gear as someone who plays an hour a day? That's unfair and makes almost every piece of gear less rewarding to get.
    That's like if we worked the same job but I worked 8 hours a day and you only had to work 2 hours a day but we get the same pay.

    There should be other content away from HNMs that should fit your schedule don't bash something a lot of people love because it's not convenient for you
    HNMs are not meant to be main content. The only reason they were in FFXI was because it was one of the only things to do at that time but with the addition of expansions that wasn't true anymore they became filler content and “if we have the time in between events” activities. The only HNMs we ever camped regularly were Sandworm and Tiamat. Just because you don't want to sit in a zone anywhere between 1 minute and 3 hours doesn't mean other people feel the same way.

    Other content with the same or similar rewards(I already mentioned this before)
    I understand that Einharjar came out later on in FFXI's life but that doesn't mean it has to in FFXIV. If they were to release anything else with the same gear it would work out fine. This just gives us more to do when the timer on that event is down or we are waiting for members to log on and it so happens to be an HNMs window.


    They aren't dated mechanics
    Gamers now more than ever have become extremely impatient and want everything spoon-fed to them.
    Waiting a day to see a big ass dragon to spawn and possibly drop some godly sword is a lot more exciting than watching him spawn every half hour and killing him. If it's something so godly it should really mean something when I obtain it. Just because you want all your gear now fast and with little competition doesn't mean others do so stop once again being so selfish. Claiming takes skill as well as getting the kill. They are only considered dated to the people who are lazy and don't want to put in the time.

    Forgot to mention MPKs

    If it's setup anything like FFXI whoever gets the first shot on it gets the hate for their alliance or party and no one else in the zone can attack it until the last person with hate dies. Anyone in the area of the monsters attacks can't take damage unless they got themselves hate by either curing someone in the other linkshells alliance. It has to be done like this to carry out a strategy because you will have idiots trying to steal hate and then trying to move the monster the way it isn't suppose to.



    Weather Factors and HNMs
    King Vinegeroon(spell check) only spawned in FFXI 21-24 hours and when their was a dust storm. So you don't have to sit there and wait in the zone forever you could check a weather npc and you could head out there if it made sense to.

    Closing Thoughts
    Depending on the amount of content that is provided at the time when and if these HNMs do happen is what will determine whether or not they are “End game content”. People need to open their eyes and see that there are more people who play this game than just them. If they just included which I really hope they do multiple different types of HNMs to appease everyone this would be great. But no matter what Square Enix does someone will complain and it's probably the people who wont be playing it a year later. So before you go and fill up the forums with selfish nonsense consider the people who dedicate themselves to Final Fantasy titles and their MMOs. Force pop HNMs are great, Timed ones are great, The open world events can be great if done right, and the weather factored ones can be awesome as well. People need to stop picking one side of this argument and just embrace all of them and this game can really be great. The more content that is available the better the game will be also if it is done correctly(that needs a thread by itself).
    (2)
    Last edited by Kryptic; 02-02-2013 at 08:36 AM.