Some people definition of difficulty, hardcore, and fun, revolves around sitting on their hands waiting for a pop window, and hitting that provoke macro button before someone else does I guess. It is what it is, some people just prefer it that way.

That is pretty damn boring in my opinion, but I don't mind if ARR have them.


Anyways I'll say this again, I find tiered HNMs like those of sky/sea/einherjar, and in abyssea to be more engaging by luring out monsters with key items. I think a lot of people will agree, I'll like a lot of this and more in ARR. Thank you very much.