Quote Originally Posted by AttacKat View Post
Then you can agree that time window is not required in ARR, therefore to bring it back will only reintroduce old issues that SE has been trying to solve in FF11, and not eliminate them as they can do in ARR.
Well no, I can't agree with that, fully. Just because you had an issue with that system, doesn't make it an 'issue' for everyone else that needs to be solved. I for one, enjoyed that system because of how it was designed, as did others. I throughly enjoyed camping HNM, and running limit/skillup pts inbetween windows, because it was like killing two birds with one stone. I rarely would skillup outside of while I was camping (I dunno, just got bored quickly whiffn my way to skillcap solo, because part of the idea during skillup pt is VERY slow kills and alot of misses/resists..) so if it wasn't for that system, theres alot I may have never accomplished.

I also LOVE idling in games at times while taking care of housework, etc. I actually hate the housework... but I'm the only one in the house who is ever going to do it (my roomate = complete slob), so having the game on, chattin with friends, and every 30m or so gettin a short break from the chores almost worked as motivation for me. This is the same reason why I was so for the specatator mode option (I dunno if you saw that thread). I was hoping to use spectator mode for dungeons or whatever while I take care of other chores around the house, I still get to see some action. Much like other people might watch TV while doing housework.

You may be partially right, and this type of content may not be required for a successful ARR. But, as I have suggested it, including it doesn't hurt anyone who's not interested in that type of content (ex: same rewards offered in other instanced content). And excluding it may turn away a population of gamers (however large or small..) that ARR may end up needing to last as a successful MMO. So, I dunno, better safe than sorry?