Player
What is wrong with that?
I'm assuming you mean 30 mins to an hour a day, for an extended period of time. If you mean one time 30 min = best gear then I guess I do see something wrong with that.
Player
There is nothing wrong with this model.. The model becomes bad when people expect to start seeing something every 30min cycle. Or when someone who plays 30mins feel entitled to have the same progression as someone playing 6hrs a day. The all reward no work model is ruining the mmo genre. People need to start having to work towards a goal again. Not jsut being handed the best gear in the game by loging online.
The hard content being a replacement argument does not work. Because there is no such thing as hard content once it is learned. Strategies will get posted and people will all start beating it. Only way content can be hard is if someone actually was controlling the boss. If it is computerized it follows a pattern which can be figured out and a strat can easily be formed.
I agree with you.There is nothing wrong with this model.. The model becomes bad when people expect to start seeing something every 30min cycle. Or when someone who plays 30mins feel entitled to have the same progression as someone playing 6hrs a day. The all reward no work model is ruining the mmo genre. People need to start having to work towards a goal again. Not jsut being handed the best gear in the game by loging online.
The hard content being a replacement argument does not work. Because there is no such thing as hard content once it is learned. Strategies will get posted and people will all start beating it. Only way content can be hard is if someone actually was controlling the boss. If it is computerized it follows a pattern which can be figured out and a strat can easily be formed.
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