Quote Originally Posted by Kryptic View Post
We can only hope they don't mess it up. Reward the people who are willing to spend 3 hours in an area for epic gear. The people who don't give them an alternative to get some of the same gear somewhere else. Make exclusive gear for each monster and make gear swaps possible so every piece of gear is relevant and has a purpose. Everyone running around in the same gear and sets suck.
It all depends on how SE wants to do it. Gear and Content getting negating is one of the largest negatives in WoW and the Clones. It is why there is always a shortage of content shortly after a new expansion is launched in almost every mmo since WoW's launch.

If there is a Top gear set, meaning say if you are BLM this set is always the best. Then any form of good endgame is out the window, but this is a whole nother battle that would be fought against the people who like content negation which seems to be the majority of westerners.

XI's rich and insanely large endgame worked because everything from Zilart through WoTG had a drop that was best in slot for something. It kept everything valid and gave you over 200hrs of endgame if you did everything in procession just once. Which if you do it enough to get every piece of gear you need it can easily add up to 30,000-40,000+ hrs of playtime. Which is a really good thing. This adds endless life to the mmo. Something no other mmo besides EQ, XI, and Linage have been able to do. It is easily the biggest strength of the old school mmos that was lost in the modern era. The mmo lost their never ending status when content was getting replaced. People expect mmos to be beatable now days, which is the saddest thing and genre breaking element of new mmos.

In a good mmo content is not fully clearable before more content is added. So every patch more and more and more stuff to do. The work you do to get the gear is not wasted because when you get it, that piece will be good for 5-6 more years.