Quote Originally Posted by Exn View Post
I guess you misunderstood. This has nothing to do with ego, just the challenge and experience . I enjoying challenging content, and get bored with rather quickly the more button mashing and mindless content, as I believe you and most other ppl would too. Claimable HNM could require more skill for many reasons all centered around the fact that it's a more controlled environment. The fight itself (no help from onlookers) is limited to X number of players for X amount of time. Unclaimable mob could also be scaled up to accommodate for the many variables will change the experience of the encounter, as I also suggested earlier, but it's always going to be difficult to incorporate strategy when there's little or no control of the ppl in the encounter. Also if/when the zone is dead how do you keep the content balanced? If It's been scaled up to make it challenging for let's say 75 ppl, it wouldn't even be doable for a group of 3-6.

I still believe all types of HNM content can, and should, be included in ARR.
you mean that claimed mobs means no one else can attack it?
I'm pretty sure they could make boss spawn mob; when it does, boss is invincible. and different adds are immune to different damage types. So different classes need to do different things. etc. you can create many tactical situations even in FATEs.
Well if the zone is dead, then it doesnt matter much anyways. If it happens, they might simply move the boss somewhere else, or nerf it.