Quote Originally Posted by Exn View Post
Spoken like someone who's never experienced a similar system ( see RIFT, GW2,etc.). Non-claimable 'HNM' has always been a spamfest of just throwing bodies at it until it dies. Sure you could try to grab a small group of friends to try to strategically make it a challenge, but what's the point when you've already 'beat' the 'HNM' ten times last week with the rest of the server who was online at the time.. And nothing is stopping other players from showing up and ruining your attempt at executing it in your fashion.

Claimable HNM in XI was never 'button-mash' as you tried to claim (well maybe after level cap was maxed at 99 and you went back to faceroll old content...like your DI vid - even tho he was always easy to kite, harder to kill). Clearly you never attempted it per Abyssea ( or at all.). I'm not arguing that HNM were very hard either (even though you wouldn't b able to tell that by watching some LS wipe) but compared to non-claimable hop-in hop-out style 'HNM' its a complete joke. They don't even compare as a matter of fact. And yes, some HNM did require you to have a lot of ppl to kill it.. Again I guess your not speaking from experience, not just claimable HNM can require a lot of ppl, but dungeons/raids too very easily, mmos have been using dps checks as an aspect of the encounter for years.
I have never played XI no.
So enlighten me how claimable bosses are harder, and need more skill?
to quote you "And nothing is stopping other players from showing up and ruining your attempt at executing it in your fashion" so it's just a matter of your ego wanting to be 1 of few to kill it? which brings me back to my point, why even have it as open world content at all? lets just make it instanced, so god forbid, you're not forced to endure the community interfering with your business....in an MMO...