Quote Originally Posted by Ramesses View Post
I think what indira was trying to explain was that it could help make drops more evenly distributed; while also giving people a fair chance at gathering "tokens" to be used towards a piece of gear or weapon they really want.

Honestly, right now I love the idea for FATE but perhaps what has people worried is how some high level LS could potentially figure out ways to manipulate the FATE mob (similar to the annoying methods devised for claiming the Magiteks during the Garlean invasion events).
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Just throwing this out there, Yoshi-P stated that FATE mobs will NOT be claimable. That means you could have, for instance, 90 people fighting fafnir. This leads to 0 skill being demonstrated just button mashing, death, respawn close and run back, you never even need a tank. Yes you get your own loot pool but at the expense of any strategy or skill needed. Additionally if it were a FATE mob you wouldn't need a linkshell, just a bunch of people wanting to button smash. Then you get your item and you're on your merry way.

Half the fun in fighting big mobs is HELPING others get item x, not just you getting item y. Being a bit selfish aren't we?

It seems like the majority of the player base who has experienced HNMs is leaning towards forced pops? The rest want a newer system, but still seem to be shy on force pop HNM. I think it comes down to- do you want to help others get items, or just yourself?