I have EXTENSIVE experience with every HNM except DI. I've been to dozens and dozens of 3kings kills. I know what it's like to fight an HNM. And my point stands. You don't know me, so you are in no position to say how much or little experience I have.I beg to differ. And since we seem to fundamentally disagree, I doubt we'll find much common ground here.
Your comments earlier, for me, just further suggest you had very little experience with HNMs in XI,
You're right. We fundamentally disagree and there is no common ground. However there can still be plenty of understanding.
As I explained in my last post. Mere waiting does not have to govern who gets what. There are many other ways (better ways) to handle it. HNMs were a poorly designed system in their original state. Yes, they did the job of making rare stuff rare. That's fine. But they did a horrible job of making endgame content actually fun. It is beyond my comprehension why you would think half a dozen 30 minute spawn windows is good game design. There is no good reason for it.
Fafnir and friends weren't even particularly hard when they were newer. I want rare gear to be rare because the fights are hard to beat, not because 100 other people are standing in a room trying to be the first one to press their provoke button.
Don't worry, I know you still don't get it either.Don't worry, I know you still don't get it.
To me, the typical HNM camp in FFXI was just as mindless. Sitting in one spot repeating the same mindless task (doing nothing) with very little or no risk. What do spawn windows do to make the gear more rare? Nothing. Even if the spawn windows never existed, and it was a flat once a day spawn, around the same number of rare drops would exist.I don't enjoy leveling crafting, sitting in one spot repeating the same mindless task with very little or no risk.
Seriously- what risk was there in pulling HNMs? Only a few of them were ever challenging, and those weren't the most heavily camped for the most part.
It just plain baffles me why people would rather the challenge being the lucky guy to win the clam instead of the one to survive the challenging battle.
This all ignores cheating by the way. And cheating at HNMs was fairly common. the most likely reason the system was changed in the first place was to eliminate the impact of claim bots and cheat tools.
Well its a good thing I'm not proposing anything to be removed from the game, considering we don't have HNM yet or this thread wouldn't exist.however don't think that content should be removed from the game because I don't enjoy crafting.
to me, those NMs were actually better designed. The only reason I never did Dark Ixion is because the HNM LS i had for years had broken just before it came out. And, for obvious reasons, I chose not to pursue another one and instead joined an LS focused on other endgame events.I never mentioned Ixion/SW because they didn't use the traditional pop windows, and actually did have the need to stay alert over a few hours to camp. If that wasn't your cup of tea, no one ever forced you to do it.