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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Who said you had to camp this for so many hours? If you dont want a chance at a sweet drop than dont go.
    I shouldn't be locked out of a sweet drop if I'm not willing to NOT play the game for 2-3 hours straight.

    There is no reason why it has to be designed that way. Make the fight challenging, instead of making the challenge a test of patience and waiting. Why can't the fight itself be just as if not more thrilling than the "win the lottery" thrill of being the first one out of 100 people to hit a certain key on your keyboard?

    It seems people define "HNM" by how long you have to wait to kill it, not how notorious or threatening the NM actually is.

    I want the HNMs to be more about the HNM itself rather than the waiting game. Waiting is not a challenge. Beating people to the pull is not a challenge, it is luck (assuming no cheating).

    The people advocating for the old style of HNMs from way back in the day are looking for the thrill of the competition. But FFXI HNMs were competition in the most shallow form possible. There are a LOT of other ways to have competition in an MMO that would be far more interesting.
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    Last edited by Alhanelem; 01-20-2013 at 01:30 PM.

  2. #2
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Alhanelem View Post
    I shouldn't be locked out of a sweet drop if I'm not willing to NOT play the game for 2-3 hours straight.
    I beg to differ. And since we seem to fundamentally disagree, I doubt we'll find much common ground here.

    Your comments earlier, for me, just further suggest you had very little experience with HNMs in XI, especially that one about Ixion. (but then again I guess every server is different..). I never mentioned Ixion/SW because they didn't use the traditional pop windows, and actually did have the need to stay alert over a few hours to camp. If that wasn't your cup of tea, no one ever forced you to do it. I never got anything personally from Ixion the entire time i was with my shell, and only one drop from SW, and still loved every minute of the content. Those fights were very rewarding and I enjoyed the hunt throughout multiple zones scanning horizons with other shells hoping to be the first ones when it pops.

    I don't enjoy leveling crafting, sitting in one spot repeating the same mindless task with very little or no risk. I'd rather no levels in crafts cause the leveling process IMO is just pointless. I however don't think that content should be removed from the game because I don't enjoy crafting. I don't enjoy quest based solo leveling because I feel it defeats the purpose of an MMO. It encourages solo play all the way to endgame IMO, and you miss out on more enriched leveling experience, a poor setup for endgame since you won't be soloing that.. I however don't think that content should be removed from the game because I don't enjoy quest based leveling.

    Don't worry, I know you still don't get it.
    (0)