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  1. #11
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Who said you had to camp this for so many hours? If you dont want a chance at a sweet drop than dont go.
    I shouldn't be locked out of a sweet drop if I'm not willing to NOT play the game for 2-3 hours straight.

    There is no reason why it has to be designed that way. Make the fight challenging, instead of making the challenge a test of patience and waiting. Why can't the fight itself be just as if not more thrilling than the "win the lottery" thrill of being the first one out of 100 people to hit a certain key on your keyboard?

    It seems people define "HNM" by how long you have to wait to kill it, not how notorious or threatening the NM actually is.

    I want the HNMs to be more about the HNM itself rather than the waiting game. Waiting is not a challenge. Beating people to the pull is not a challenge, it is luck (assuming no cheating).

    The people advocating for the old style of HNMs from way back in the day are looking for the thrill of the competition. But FFXI HNMs were competition in the most shallow form possible. There are a LOT of other ways to have competition in an MMO that would be far more interesting.
    (1)
    Last edited by Alhanelem; 01-20-2013 at 01:30 PM.