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  1. #1
    Player
    Zehira's Avatar
    Join Date
    Jun 2011
    Posts
    1,392
    Character
    Zehira Korrigan
    World
    Behemoth
    Main Class
    Conjurer Lv 80
    In my opinion, borrowing a lot of content from FFXI can be a bad idea since it felt like an everquest clone which is no longer used in the current MMO generation. If you want 6-24 hours HNM spawn timers, most of us would forget about it and want an assault mission content from FFXI. We could earn some credits by winning and spend some for getting rewards.
    (0)
    Last edited by Zehira; 01-19-2013 at 03:35 PM.

  2. #2
    Player
    ShinigamiKayla's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    615
    Character
    Aitheria Crimson
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zehira View Post
    In my opinion, borrowing a lot of content from FFXI can be a bad idea since it felt like an everquest clone which is no longer used in the current MMO generation. If you want 6-24 hours HNM spawn timers, most of us would forget about it and want an assault mission content from FFXI. We could earn some credits by winning and spending some for getting rewards.
    let people have what they want >.> their opinions are worth the same as yours if not more and it was an everquest clone at least read up on it... the design team admitted it it was still a good game... just like their basing FFXIV on a wowlike system its not gonna be WoW though its gonna be FFXIV ARR o.o get used to it and don't be little others
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    "Thy life is a river to bear rapture and sorrow
    To listen to suffer to entrust until tomorrow
    In one fleeting moment, from the land doth life flow
    Yet in one fleeting moment for the new leaf doth grow"

  3. #3
    Player
    Zehira's Avatar
    Join Date
    Jun 2011
    Posts
    1,392
    Character
    Zehira Korrigan
    World
    Behemoth
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by ShinigamiKayla View Post
    let people have what they want >.> their opinions are worth the same as yours if not more and it was an everquest clone at least read up on it... the design team admitted it it was still a good game... just like their basing FFXIV on a wowlike system its not gonna be WoW though its gonna be FFXIV ARR o.o get used to it and don't be little others
    In my opinion, assault missions are perfect, it's like you have to kill mobs in dungeon until the final boss (BAM!) My epic gear would be better than wasting your time for HNM. o.o

    It's really silly to spend your time hanging out with campers and you may have a chance to claim a monster. lol
    Even if HNMs exist, we would spend our time with dungeons even more. Any words on news the dev team confirmed that there will be HNM spawn system?

    http://forum.square-enix.com/ffxiv/t...anced-Dungeons

    I don't see why you don't like it so much? :3
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    Last edited by Zehira; 01-19-2013 at 04:12 PM.

  4. #4
    Player
    Zetsubou's Avatar
    Join Date
    Dec 2011
    Posts
    115
    Character
    Zetsubou Sensei
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Zehira View Post
    In my opinion, borrowing a lot of content from FFXI can be a bad idea since it felt like an everquest clone which is no longer used in the current MMO generation. If you want 6-24 hours HNM spawn timers, most of us would forget about it and want an assault mission content from FFXI. We could earn some credits by winning and spending some for getting rewards.
    It's not about borrowing ideas. It's taking whats working and what aspect made that game a successful game. Yes, Assault mission was great and I loved it, but that worked as a party content and I would love to have it implement. I know Crystal Tower is something similar but that's for raids.

    Open area HNM-Trigger system would guarantee rewards as the end of the day, regardless of farming of fighting, and an opportunity for an alive system.
    (1)

  5. #5
    Player
    Zehira's Avatar
    Join Date
    Jun 2011
    Posts
    1,392
    Character
    Zehira Korrigan
    World
    Behemoth
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Zetsubou View Post
    It's not about borrowing ideas. It's taking whats working and what aspect made that game a successful game. Yes, Assault mission was great and I loved it, but that worked as a party content and I would love to have it implement. I know Crystal Tower is something similar but that's for raids.

    Open area HNM-Trigger system would guarantee rewards as the end of the day, regardless of farming of fighting, and an opportunity for an alive system.
    That's good to know, thank you. ^^
    (0)