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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Xatsh View Post
    The person who does the most dmg/get the highest score (combination of healing, dmg, enfeebling) is what SE did in Walk of Echos in FFXI. It was the absolute worst looting system ever developed.

    It screwed over anyone who was not a hybrid class, it made people play their jobs as if they were soloing not acting as a party unit. It was pretty much unanimously rejected by the WHOLE ffxi game community and people actully quit doing the event.

    In this system a say solo PLD could come up to a party fighting it and just spam dmg, cures, and not worry about actully tanking and end up getting the drop. Horrid system.

    Lets hope this is not how it works.

    Trust me dealing with RMT is better then supporting this system. It just does not work at all.
    SE is famous for implementing overly simplified systems though (imo).. I'm not saying that this tally system cant be a problem - but that it can also not be.

    If people are asking for competition then a system of tallying and contribution is far more competitive and a better form then the milisecond it takes to claim the monster.

    To design a system that semi-intelligently tallys people would take a while though, because you would have to create dynamic calculations and not just "1 damage = 1 point".

    Otherwise if you introduce a system where everyone can contribute but no pressure to do well then there will be a bunch of free loaders. Designing bosses to occasional smash free loaders could be another funny mechanic.. lol

    Edit: AttackKat apparently said Yoshida talked about a similar system for claims in the first place.. So maybe I dont even need to mention this if Yoshida is already thinking about this stuff lol

    Perhaps a part of the point system can be claiming (for lesser nms and monsters) - if you get the first hit / claim then you get a bonus amount to you or your party. That way its less likely a group of people come by and fully steal your monster (like if you were a red mage trying to solo a monster and a group of black mages come in and penta nuke him - you'd still enough points to matter for some loot). I think for the big ass NMs though that claiming really shouldnt be a part of the contribution ranking - since the fight is so long your .1 second is like .0000000000001% of the actual fight.


    Furthermore you could make the point system relatively competition free - just use it to make sure players actively took part in the battle and then loot rewards are independent of whatever points earned. You could also use the points for achievements. Like a "hamlet" of HNMS (score tally board at the end) "knock off tail +100 points, x y z and earn 100000 points on nidhog to get this special achievement title and item". Can make the points a total rather then all at once event so return visits to HNMs encouraged.
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    Last edited by Shougun; 01-19-2013 at 03:37 AM.