I love the idea of HNMs but they are inherently problematic:
HNMs that drop great/the best gear mean that there will be a great demand people will want that gear :-
- If the gear(s) are tradeable/sellable then RMT will want a piece of the action.
- If the gear(s) are rare/ex people will still want them. HNM Linkshells will try to monopolise the claims.
The problem with FFXI HNMs (namely the Land 'Kings') was the overbearingly long timers 24~72 hours.
- This meant that RMT would camp 24/7 with bots to claim
- HNM LSs would use bots to claim, or monopolise with secretive kill times/pop slots.
- The 20~24/68~72 hour pops would mean that the pop window would remain in an often unrealistic slot for your time zone. i.e. it may fall into a 3AM-7AM time, when you just couldn't play, and stay there for several windows. Ultimately making the practical pop time for you to be more like once or twice per month.
~ Ultimately these factors diminish the opportunity for the majority of players to experience this content. ~
Lessons learnt from FFXI was to make the sellable drops from NMs and HNMs drop from instanced content
- Example: Leaping Lizzy = moved Leaping boots in BCNMs and Bounding Boots (RR/EX) drop from her. This reduced the incentive for RMT (or opportunist players) to constantly camp the same NM/HNM over and over.
Lesson yet to be learnt from FFXI is to reduce the spawn timers!
(Granted they have made many kings force spawn, and they are not longer in as much demand... but the point still stands. e.g. Argus)
That many NMs in FFXIV have a 5 minute respawn really made me very happy, and I think is one of the best things about his game so far. It has really opened up the world of NM hunting, and allows you to not have to waste endless hours waiting for insignificant NMs to pop. You just wanted a kill for the achievement? No worries, aside the travelling time, 5 min max wait and the skill to kill it and done. Want a drop? Well a little more persistence required, as the drop rates are not he best, but hey, at least it's not a 24 hour pop rate, for a piece of lvl 20 gear.
So why drop the respawn timers of HNMs for "Great/Best" gear?
(NB:: I am NOT suggesting a 5 minute respawn for HNMS!)
I suggest then (as also mentioned up above somewhere), that any HNMs implemented are on a much smaller timer, like 6 hours. While this may not stop HNM Linkshells trying to monopolising drops, it would at least increase the opportunity of other players to be able to enjoy the content of an HNM fight, and the possibility of their spoils, without having to wait for a once a month opportunity to even claim it. Watching the fight from the side is not even half as much fun.
I love the idea of the Arena - i.e. Kill it once, be able to summon it in an arena to fight it. Doesn't even have to drop anything, sometimes it's just fun to fight big bad dragons etc.
Appropriate instanced versions would also be a great idea (Think KCNMs, Voidwatch, or Sky pops, or something else new)
TL; DR =
- Make HNMs maximum of 6 hour respawn rate.
- Make HNM drops rare/ex.
- Offer non-RR/EX drop equivalents in instanced versions.
- Keep normal NMs 5 min respawn.