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  1. #811
    Player
    reefo's Avatar
    Join Date
    Jun 2012
    Posts
    69
    Character
    Reefo Greenleaf
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AttacKat View Post
    Thread TOO OLD, didn't read ...

    But on a serious note ... Why don't you guys reserve your "thinking" caps until after B2, and maybe even B3? Once we have a few runs thru ARR as it takes form in ways that we have yet experienced?

    This whole OP is based on 1.0, pre 1.19, and I do not believe we can even classify 2.0 to be the "same game"; therefore, discussions based on the old 1.x is really moot.

    jc
    Well seeing as how we didn't get any HNM in 1.0, it still seems pretty relevant to me. Since they haven't even finalized beta, it sure seems like a good time to ask for them to put it in...

    If you don't want to contribute you don't need to post in the thread. You can wait and see what you get, I'm sure you will love it.
    (1)

  2. #812
    Player
    Zehira's Avatar
    Join Date
    Jun 2011
    Posts
    1,392
    Character
    Zehira Korrigan
    World
    Behemoth
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by AttacKat View Post
    Thread TOO OLD, didn't read ...

    But on a serious note ... Why don't you guys reserve your "thinking" caps until after B2, and maybe even B3? Once we have a few runs thru ARR as it takes form in ways that we have yet experienced?

    This whole OP is based on 1.0, pre 1.19, and I do not believe we can even classify 2.0 to be the "same game"; therefore, discussions based on the old 1.x is really moot.

    jc
    Quote Originally Posted by Rukkirii View Post
    We’ve been told that there are some very interesting ideas floating around the developer’s room for notorious monster spawn conditions in 2.0! Although, I cannot tell you what they have in store for you just yet (of course, right? ), I hope this information piques your interest.

    There are a lot of great ideas in this thread so far, we would love to hear more of what you would like to see so that we can continue to share your ideas with the dev. team.

    So no, this thread will not be old and 2.0 isn't even out yet either. The OP did discuss something this for 2.0 and not good old 1.xx, sadly, he hasn't posted something since 8/12. Let them discussing their wishes here, and for myself I would love to see any HNM in 2.0 as the rep has mentioned a long time ago.

    There's no need to be mean, you are just jc.
    (1)

  3. #813
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Make the big guns HNMs half instanced like FFXI's void watch
    #1 be at the required range from mob when it pops to be able to attack it.
    #2 get out of the area and you are kicked.
    #3 once mob is engaged new people coming from far won't be able to attack.
    #3 loot is giving away in an universal chest.
    #4 the more or less people attack it the higher/lower lvl it is
    #5 scales up instantly on new contact of people and it's HP bar fills up to avoid last second zerging
    (0)

  4. #814
    Player
    Zehira's Avatar
    Join Date
    Jun 2011
    Posts
    1,392
    Character
    Zehira Korrigan
    World
    Behemoth
    Main Class
    Conjurer Lv 80
    Make sure HNM drops some rare/ex items so it probably won't be more RMTDramaNews. RMT hunting for NMs is worrying me like they have no life though.

    jc
    (0)

  5. #815
    Player
    schism's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Zemek Rodon
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    competitive aspects of old ffxi are the things that built that game. I dont care what the crybabies say. Ill be sure to bring this up alot in beta testing. If you cant camp an NM or you are busy in real life well that sucks i guess??? Its really not SE's problem is it? We all know the ppl who dont want it just simply dont like a competition yep I just said that. Yes bots do suck but they can get rid of em. Buck up ppl and dont turn this into another pop culture crap game that will blow up in your face.
    (4)

  6. #816
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    yep, i mean the time you take to get the gear, then you get to maybe save a little time leveling with it, or kill things a little faster. you don't have to have it. when your gearing up in any mmo ..usually that gear is only good for that type of content anyway. it's not like you put it on at rank 1, you wear it at merits or cap raises or endgame. it's something for the people who devote more time to play. and not having this type of content is what is killing mmo's.

    if ffxiv started off with something similar to sky. the game would of flourished even with all the problems.
    (0)

  7. #817
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Would love to see HNMS make a return. SE needs to do certain things with it though.

    1) Be better at catching bots (they failed hard core in XI with it). Have the special task force actually research bots that are out and how they work and try to devise ways to counter them. Nothing is perfect but the way it was handled in XI was poor. Someone non-stop fishing for 14 whole RL days in a row would not be banned and hardly ever further investigated.... really. That and the same person / small group of people claiming a mob 50+ claims in a row with large amounts of competition should of also been a give away.

    2) Make it were it is optional content (Rewards should be in instanced zones as well) This will make it were those who are completely against camping mobs are literally not effected by it. (See FFXI King drops (Hnm spawn) and Einherjar (instance content) for an example). So say you kill King Behemoth in XIV 2.0 it drops D.Ring, make that a rare drop from say Bahamut's Labyrinth as well. Win Win here for everyone.

    3) Make the spawns more random. Sandworm, Kings, and Dark Ixion were not intended to be camped. But they spawned at set times and people did it anyways. People camped mobs that took 72hrs to spawn, this only happened though because we knew windows and were the hnm would spawm. Make the spawns trully random (simple random number generator really) they can spawn 1 sec after death or up to X hours/days/weeks. make the spawn area truly massive like Black Shroud... anywhere in the blackshroud outside nooby areas (hnm takes the place of another mob). This will make it were camping it is near impossible, people would literally have to do nothing else... should be a big enough deterrent.

    4) Bring back non-time spawn nms. XI was loaded with 100s of forced spawns... there should be no complaints at all about this. The top nms in the game were forced: Absolute Virtue and Pandemonium Warden.
    (2)

  8. #818
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Radacci View Post
    Isn't Fate system gonna group everyone together into 1 party? if so there wont be any claim wars or such. anyone participating will be eligagble for rewards, as long as you contribute enough i guess. dont think some low lv could show up, do 10damage, and get good gear
    And honestly i don't think it matters what respawn time is, there's probably gonna be multiple options in many different lv ranges. Might be possible to cycle FATEs with not to much downtime.
    I hope so. The whole claim mechanic is annoying imo. Someones latency, spawn luck point, and under the right job set = .1 second of competition - lame.


    Perhaps they can make point systems for doing actions (tanking, damage, healing, buffing, stopping spells) and at the end your points in relation to everyone else determines your % rewards. Perhaps the %s respond to the points in tiers so like getting 100 points gets you into tier 1, at the top of tier 1 is +15% reward chance and bottom 10%, then tier 2 includes itself and boosted % tier 1 with a slight bonus to % based on where you classed on other players. More players means harder monster means more opportunities to earn points (perhaps to be fair certain categories will need different rates of point earning).

    Anyway... ".1" second of competition as an argument for good competition.. lol no.


    NMs with much shorter wait times w.e, competition isnt killer then - but 3 day pop times its retarded.


    (going to suggest somethings but I want to read more then half the thread first.. lol)
    (1)

  9. #819
    Player
    Kyri's Avatar
    Join Date
    Mar 2011
    Location
    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
    Posts
    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    GREAT thread OP! best thread ive read all.... forever maybe!
    (1)

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~

  10. #820
    Player
    Azzi's Avatar
    Join Date
    Jul 2011
    Posts
    48
    Character
    Azzi Lionheart
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I love this idea, I'm all for it
    (0)

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